Weekend Confirmed Episode 22

By Garnett Lee, Aug 20, 2010 12:00pm PDT This weekend gets confirmed with a powerful show that rocks from start to finish. Kane & Lynch 2: Dog Days, Lara Croft: Guardian of Light, Monday Night Combat, and a QuakeCon report get the party started on the right foot in Whatcha' Been Playin? Your thoughts on maturity in games and balancing difficulty with reward lead off the Warning before the question of whether it's okay to leave games unfinished finally gets discussed. Gamecom announcements alone could fill the Front Page but there's also a quick review of the July NPD sales figures and, of course, Jeff tops it off with a little excitement for Bioshock Infinite.

Weekend Confirmed Ep. 22 - 08/20/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:21

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:47 End: 01:04:33

The Warning: Start: 01:05:36 End: 01:37:20

Music Break featuring "Yaa I Get It" by Shad K Start: 01:37:20 End: 01:40:10

The Front Page: Start: 01:40:10 End: 02:16:21

Music Break this week comes from Shad K with his single "Yaa I Get It" on Black Box Recordings, which is available now on iTunes and Shad's worldwide store. Shad can also be found on MySpace and Facebook. Don't miss his The Old Prince Still Lives at Home video

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Weekend Confirmed will be taping live at PAX! Hope you can join us Saturday, Sep 4 at 2pm in the Serpent Theatre.

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Comments

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  • I was very disappointed to hear about the changes coming to the PC version of Dragon Age. I am currently 50 hours into the PC version of Dragon Age and I always play from the top down perspective when in combat, and about 75% of the time when not in combat. It is especially necessary when fighting in small rooms or narrow corridors. I love the game, but it would quickly frustrate me if I could only play from the close up perspective.

    I think some games are better on PC and some are better on console as they each have different strengths and weaknesses. The keyboard and mouse on a PC allows for much easier control of complex games where you need to keep track of and control many characters at once. The high resolution of PC monitors is also better for text and small high detailed characters, such as in many RPGs and RTSs. On the other hand the controller of a console is much better suited for action and fighting games. Consoles are also great for simple pick up and play games, such as those found on XBox Live Arcade or PSN.

    I play games on both PC and console and I think it is OK to keep the Dragon Age style games on the PC and the Mass Effect style games on the console. Trying to shoehorn one onto the other does not make for the best gaming experience.

    Sorry Jeff, but Dragon Age on the PC is the 'right' way to play it.

    Thread Truncated. Click to see all 2 replies.

    • For me, DA isn't even an RPG really. It's an action game that wasn't made into an action game yet.

      I'd prefer they go all the way into action game, and give it the Mass Effect 2 treatment. That is, 2 side-kick maximum at once, use the Q/E keys and mouse to move them around, have a simple set of abilties that can be upgraded, get the smooth movement, and always stay in your own perspective.

      That maps to consoles fairly well, probably, and works great on PC.

      Real RPGs are still made sometimes these days (Avernum, Drakensang, etc.), but few people have enough thirst for the complexity required to play traditional RPGs for these to do the mass sales that Bioware wants.

      That's my preference, at least.