Weekend Confirmed Episode 22

By Garnett Lee, Aug 20, 2010 12:00pm PDT This weekend gets confirmed with a powerful show that rocks from start to finish. Kane & Lynch 2: Dog Days, Lara Croft: Guardian of Light, Monday Night Combat, and a QuakeCon report get the party started on the right foot in Whatcha' Been Playin? Your thoughts on maturity in games and balancing difficulty with reward lead off the Warning before the question of whether it's okay to leave games unfinished finally gets discussed. Gamecom announcements alone could fill the Front Page but there's also a quick review of the July NPD sales figures and, of course, Jeff tops it off with a little excitement for Bioshock Infinite.

Weekend Confirmed Ep. 22 - 08/20/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:31:21

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:32:47 End: 01:04:33

The Warning: Start: 01:05:36 End: 01:37:20

Music Break featuring "Yaa I Get It" by Shad K Start: 01:37:20 End: 01:40:10

The Front Page: Start: 01:40:10 End: 02:16:21

Music Break this week comes from Shad K with his single "Yaa I Get It" on Black Box Recordings, which is available now on iTunes and Shad's worldwide store. Shad can also be found on MySpace and Facebook. Don't miss his The Old Prince Still Lives at Home video

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Weekend Confirmed will be taping live at PAX! Hope you can join us Saturday, Sep 4 at 2pm in the Serpent Theatre.

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  • Regarding the 'you can only interact with most games through violence' topic, I must say that I have found myself becoming increasingly tired of going to any game site and most of their coverage being for games that are just about violence. I understand that is what the largest part of the audience wants to see and it results in higher traffic but all big budget games seem to be getting shallower as a result. I tend to gravitate towards games Nintendo makes, where there is a dearth of violence and probably affects my response other games, but I have no interest in the shooter-of-the-month or the hack-and-slash of the quarter. I wish there were more profound ways to interact with games aside from violence.

    Related to this is the argument people make that 'its just a game' when discussing violence. Why do you feel that people will dismiss their hobby as being simple when challenged but also want it put on a pedestal when it seems to aspire to anything more than shoot everyone in the face? Can it really be had both ways or is this back and forth hindering games from evolving further?

    Thread Truncated. Click to see all 5 replies.

    • I find this topic interesting.

      As some have mentioned in this forum, violence is certainly not limited to games. It's all over movies, fiction books, TV, etc..

      Violence is certainly part of the human experience, and I feel one reason it is fairly popular is because it tends to be exciting... who doesn't want to be excited? It's built into our genetic make-up to some extent...

      I feel that movies are the best comparison here. Many of the most popular movies cater both to the excitement and conflict of violence, and the sweetness and warmth of romance and interpersonal relating.

      One thing I do agree with you on: games that are only about killing and skip any sense of humanity, humor, or warmth are simply not for me. I'm looking at a huge swatth of games like Modern Warfare 2, Battlefield Bad Company, etc.. I haven't bought them, I'm not going to buy them.

      On the other hand, I loved Heavy Rain, that is actually quite full of violence. It also had tons of humanity, humor, sacrifice, romance, and so felt perfectly balanced to me.

      Now, let's take a game like Diablo 2... yes, I loved it. Yes, it is 100% about killing things over and over again... then again, Mario kills thousands of little creatures by bopping them in the head in the Mario games.

      For me, there's a difference between running around killing realistic human beings in a way that simulates something that is happening right now to real people on Earth, and bopping a bug in the head to proceed in my quest to save princess peach.

      For whatever reason, Diablo 2, in all it's blood-spraying greatness, falls on the latter side of this equation for me.

      Long story short, for me, there is a difference between violence as part of a story of overcoming conflict on the one hand, and violence for it's own sake on the other. In the same way that I actually do prefer erotica that has a "plot" and some real interpersonal relateing to hardcore porn that is only extreme close-ups. If only the latter was available, it would suffice, but since there are plenty of the former to select from, I'll pick up Mafia 2 and skip the next Metal of Honor ;)