S.T.A.L.K.E.R. 2 Announced for 2012, Built Upon Multi-Platform Engine
by Alice O'Connor, Aug 16, 2010 5:40am PDTAfter releasing two un-numbered follow-ups to its grim open-world shooter S.T.A.L.K.E.R.: Shadow of Cherynobyl--Clear Sky and Call of Pripyat--developer GSC Game World has announced it is now developing S.T.A.L.K.E.R. 2 for release in 2012.
GSC reveals that "A completely new multi-platform technology developed by GSC will make the core of the game," opening the door for console editions. The series has only been on PC so far, though Call of Pripyat was once due an Xbox 360 release too. No specific mention was made of any platforms for S.T.A.L.K.E.R. 2.
"After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe," said GSC Game World CEO Sergiy Grygorovych in the announcement. "This will be the next chapter of the mega-popular game players expect from us."
Thanks to everyone who sent in tips.
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner









Comments
Platform warring (PCs suck, consoles suck, etc.) is going to get you nuked. Can't you people just be happy about more STALKER? Why can't we have nice things? You're breaking your mother's heart!
Thread Truncated. Click to see all 5 replies.
I expect:
Dumbed down small levels
Low rez textures
Over the top action to appeal to console fans
Stupid low FOV say 60
And worst of all a UI that feels awkward to use with a mouse
You must be logged in to post.