S.T.A.L.K.E.R. 2 Announced for 2012, Built Upon Multi-Platform Engine
by Alice O'Connor, Aug 16, 2010 5:40am PDTAfter releasing two un-numbered follow-ups to its grim open-world shooter S.T.A.L.K.E.R.: Shadow of Cherynobyl--Clear Sky and Call of Pripyat--developer GSC Game World has announced it is now developing S.T.A.L.K.E.R. 2 for release in 2012.
GSC reveals that "A completely new multi-platform technology developed by GSC will make the core of the game," opening the door for console editions. The series has only been on PC so far, though Call of Pripyat was once due an Xbox 360 release too. No specific mention was made of any platforms for S.T.A.L.K.E.R. 2.
"After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe," said GSC Game World CEO Sergiy Grygorovych in the announcement. "This will be the next chapter of the mega-popular game players expect from us."
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GTAIV for the PC absolutely sucked ass at launch, and is passable now (thanks to many patches) on a computer that should be absolutely fine and eats up other games. It's graphical scaling and settings, while fairly robust, didn't mean squat when you couldn't use half of them due to a sloppy original port job.
Metro 2033, while looking nice and running well assuming you have the power to run it, has nearly no tweaking of graphical settings. You have low, med, high, ultra high, resolution, and possibly AA? No control over any of the normally tweakable settings such as texture quality, shadow quality, and various other settings, even though the game even freaking lists them out for you. They are all controlled by the preset 4-5 levels.
Basically, to me, they both reeked of console. They were both good games, no doubt, but they just felt like they came from a console. STALKER doesn't have that feel, and I really hope it doesn't in the end, but going multiplatform generally means making concessions and design decisions that benefit the console to the detriment of the PC.
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