S.T.A.L.K.E.R. 2 Announced for 2012, Built Upon Multi-Platform Engine

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After releasing two un-numbered follow-ups to its grim open-world shooter S.T.A.L.K.E.R.: Shadow of Cherynobyl--Clear Sky and Call of Pripyat--developer GSC Game World has announced it is now developing S.T.A.L.K.E.R. 2 for release in 2012.

GSC reveals that "A completely new multi-platform technology developed by GSC will make the core of the game," opening the door for console editions. The series has only been on PC so far, though Call of Pripyat was once due an Xbox 360 release too. No specific mention was made of any platforms for S.T.A.L.K.E.R. 2.

"After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe," said GSC Game World CEO Sergiy Grygorovych in the announcement. "This will be the next chapter of the mega-popular game players expect from us."

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From The Chatty
  • reply
    August 16, 2010 5:52 AM

    BONER BONER BONER BONER, 4 ALARM BONER! Hell yes, I totally cannot wait for this! This only means that I need to wait before I purchase a video card only because the requirements are going to be so crazy that current gen will not be able to handle it's DX11 fury.

    • reply
      August 16, 2010 5:53 AM

      Wait, 2012, i have plenty of time. :(

    • reply
      August 16, 2010 6:08 AM

      Dont get too excited, sure something will be gimped for the children.

      • reply
        August 16, 2010 6:12 AM

        I'm not too worried about them gimping something, as far as I'm concerned Call of Pripyat was a solid release and they have their shit straight.

    • reply
      August 16, 2010 6:26 AM

      Unfortunately, a "multi-platform" engine likely means console-quality graphics. Hopefully they don't dumb down the game too much as well as lowering the graphics bar.

      • reply
        August 16, 2010 6:42 AM

        Thats not completely true. Obviously, it should be a matter of scaling and adjusting options. Grand Theft Auto IV for example is multi-platform but yet you can adjust the graphical settings and the game looks fantastic after you get done doing that. Stalker games are all about graphics tweaking, I'd hardly believe that they would totally jew over stalker fans and not include this in the PC version.

        • reply
          August 16, 2010 6:43 AM

          Another example would be Metro 2033, this was available for the X-BOX 360 but yet the PC version was still superior and graphical options can be tweaked the hell out of.

          • reply
            August 16, 2010 10:28 AM

            Both of your examples were pretty bad.

            GTAIV for the PC absolutely sucked ass at launch, and is passable now (thanks to many patches) on a computer that should be absolutely fine and eats up other games. It's graphical scaling and settings, while fairly robust, didn't mean squat when you couldn't use half of them due to a sloppy original port job.

            Metro 2033, while looking nice and running well assuming you have the power to run it, has nearly no tweaking of graphical settings. You have low, med, high, ultra high, resolution, and possibly AA? No control over any of the normally tweakable settings such as texture quality, shadow quality, and various other settings, even though the game even freaking lists them out for you. They are all controlled by the preset 4-5 levels.

            Basically, to me, they both reeked of console. They were both good games, no doubt, but they just felt like they came from a console. STALKER doesn't have that feel, and I really hope it doesn't in the end, but going multiplatform generally means making concessions and design decisions that benefit the console to the detriment of the PC.

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