Weekend Confirmed Episode 21

By Garnett Lee, Aug 13, 2010 12:00pm PDT Before Garnett and Brian head to Texas for QuakeCon, they sit down with Jeff to record this week's show. It's a broad swath of gaming in Whatcha' Been Playin? ranging from more Madden and Starcraft 2 to Arc Rise Fantasia and even Minecraft. Your thoughts from our conversation last week about the viability of female characters leads the Warning before the subject turns to the line between fun, engaging game design and frustrating compulsion to beat a game. And in the front page there's news of new Borderlands DLC and the celebrity voice cast in Fallout New Vegas. Due to travel we recorded early this week but we'll have Jeff's reaction to Bioshock Infinite and look at July's sales figures next week.

Weekend Confirmed Ep. 21 - 08/13/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:30:37

Whatcha' Been Playin and Cannata-ford a New Game: Start: 00:31:40 End: 01:03:29

The Warning: Start: 01:04:38 End: 01:36:58

Music Break featuring "Quid Pro Quo" by Civicminded Start: 01:36:58 End: 01:40:14

The Front Page: Start: 01:40:14 End: 02:12:19

Music Break this week comes from Civicminded, winners of the Best New Artist honors in the Omaha Arts and Entertainment Awards. The track "Quid Pro Quo" comes from the band's debut effort, Sequence. You can download the full song for free on the Civicminded Facebook page. You can also catch up with them on MySpace. Civicminded’s own Phil Reno also composed the soundtrack for the Giant Bombcast.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Jeff can also be seen on The Totally Rad Show. New episodes come out weekly on Tuesday.

Our Official Facebook Weekend Confirmed Page is coming along now so add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Weekend Confirmed will be taping live at PAX! Hope you can join us Saturday, Sep 4 at 2pm in the Serpent Theatre.

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  • Great show fellas. Regarding the inflection point of challenge vs. inane grinding, I think I have a solution. I think developers who create achievements do so from the perspective of what could a player get if s/he plays the way the developer imagined. I think when you find yourself confined to one solution to attain a certain task, a game changes from fun to frickin' annoying. As an old-school gamer who enjoyed the challenge as a kid, I must say that challenge is more a product of play style than skill.

    I enjoyed a game with extended playability and possessed a higher tolerance of excruciatingl difficulty as a kid. Lifestyle as a 30-year old father with family, fitness, work, and other responsibilities, I just want the experience. I enjoyed Dante's Inferno until I reached the point of inflection. Developers should realize the various play styles of their consumers and create reward systems accordingly. Too often the myopic perspective of "playing the game the way I want you to" is blurred in today's gaming landscape.