id Software's Rage Tech Shown off at 60FPS on iPhone
by Brian Leahy, Aug 12, 2010 6:30pm PDTDuring John Carmack's annual keynote address at QuakeCon 2010, he showed off a real-time demo of a version of the Rage engine running at 60 frames-per-second on the iPhone 4. It was shown off on large screens via AV cable output and looked impressive, even blown up to a size much larger than an iPhone display.
Carmack claims to have this engine up and running on the original iPhone, but may re-think backwards compatibility based on a quick straw poll of audience members that are still using original devices (it was 2).
Additionally, a game running on this engine will be released in 2010 ahead of the PC, PS3, and Xbox 360 version of Rage, making this the first Rage product releasing at retail. An additional iPhone project will be released alongside the main game when it is released in 2011.
As for Android, Carmack explained that he re-examines the mobile markets every six months and thinks that, while the Rage engine could run on some Android devices, he isn't currently planning on porting it over to Google's mobile OS. Among his concerns, he cited the immaturity of the Android Marketplace, stating that "it looks somewhat painful for what [developers] are getting out of there now."
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Android = Future
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I even dare to guess that the basic scrapbook for Rage Tech was already well filled with new schematics and algorithms before Quake 4 was out.
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And the cpu that they both use is 1 GHz single core. I would be surprised if it was even 1/5 as fast as the average PC cpu.
I just hope that the "main" version (PC, consoles) looks better.
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at least please release the classic id software titles to Android market, wolf3d would suffice for now
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http://www.youtube.com/watch?v=Nj4gWHzdPF4
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http://gizmodo.com/5611608/id-unleashes-rage-on-the-iphone
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