Morning Discussion

by Alice O'Connor, Aug 05, 2010 5:00am PDT

Hallo there, Internet. I'm upsetting the Morning Discussion rota today as Xav is jetting off to exotic space this morning and is busy packing his space-shoes. Don't worry, he'll be returning the favour by filling in my TPS reports for the next week or two.

I've recently returned to Team Fortress 2 after yonks away--enjoying the Brit-tastic Rock, Paper, Shotgun TF2 server--and I must say it's delightful to see every class updated. While I'm still not entirely certain what the plethora of guns, swords, knives, axes and chocolate bars do, they certainly shake it all up.

Rivalries are a lot easier to start when most players are unique, too. That opposing demoman with the Chargin' Targe and Eyelander might be zipping past my stickybombs, forcing me to recognise them and treat them differently. Lovely.


    "I still think this is a very, very big tech demo. I don't think of it as something that would be a boxed product on the shelf," Molyneux explained. But when then asked whether it would ever be something consumers would get "some aspect of," Molyneux had a different response: "I think so, eventually. I do. There's a lot of huge mountains to climb before that happens."

    Evidently, those huge mountains aren't so much about technological hurdles, but about the potentially controversial nature of the game itself. "The reason for that is it is enormously contentious for us to do a game, a story, an experience, about a boy," Molyneux said. "You are immediately appealing to all the dark thoughts of humanity. I actually love that, the idea of being so contentious that it makes people turn around and say, 'You can't do a story about a boy.' But, for me, doing that in that way is absolutely right."

    As soon as I read this story, I thought of all the times in various podcasts that I heard Milo brought up in this context:

    Idle Thumbs 35: 1 hour 10 minutes
    Idle Thumbs 50: 2 hours 9 minutes
    Weekend Confirmed 12: 1 hour 4 minutes 30 seconds