Singularity PC Patched to Version 1.1 with Network Fix

By Brian Leahy, Jul 19, 2010 10:30am PDT The PC version of Raven Software's time-bending FPS has been updated to version 1.1, bringing along two fixes.

    Singularity Version 1.1 Patch Notes
  • Texture streaming: some players have experienced a streaming bug that occurred on higher resolutions after playing for extended periods. This has been fixed.
  • Networking connectivity: a few players have experienced a matchmaking bug when searching for a game where they would become stuck on the "Finding Best Match" screen. This has been fixed.
There are two different patch files, one for Germanyand one for all other regions. Both files can be found on FileShack.

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  • Just finished the game today, and the experience was a bit of a mixed bag for me. I've been a big fan of Raven since the old days of Heretic / Hexen, so I went in with pretty high expectations. For the most part, I was not disappointed. The story was cool, drew me in and kept the game moving between the various encounters and set pieces. The visuals and sound were both fantastic. All in all, this would have been one of the best SP experiences of the last few years if not for a few glaring detractions.

    Namely, the FoV is terrible. Why, oh why, do developers, especially those with proven track records of great PC games in the past, refuse to at least offer the option to play the game in a comfortable FoV? The story and gameplay were, by and large, top notch. It kept me wanting to press on and get to the next section. However, I had to stop playing periodically, just to rub my eyes and massage my temples a bit. Playing with the unchangeable FoV at typical PC gaming distance was enough to give me a severe headache.

    Secondly, the overall "consolization" of the game's menus and control scheme can get extremely irritating. At least they allowed the player to use the mouse to select choices instead of actually pressing arbitrary keystrokes, but in the end, it's nearly the same, ungainly, overly complex collection of entering and exiting sub-menus.

    If you're the type of person that doesn't get headaches or eyestrain from wacky FoV, or that doesn't mind a few redundant menu clicks, then I have absolutely no qualms about recommending this game to you for the SP storyline alone. I have not played any of the MP, so I have absolutely no opinion on it. The game would have been a good value as is for about $30, but if the FoV and minor interface issues were fixed, I'd definitely feel my $50 was well spent.

    Maybe someone from Raven will take my $.02 into consideration for their next project. One can only hope.

    Thread Truncated. Click to see all 2 replies.

    • Word. In doing some modding with Crysis I once created a camera system with a dynamic FOV based on the player's stance: it'd widen your FOV a ways when you go into a crouch, and then further when you go into prone... for help with seeing what's around you, similar to how it's done in the Riddick games? Nice, fluid transition between the FOV values too, not a sudden jump.

      If I can script something like that as an amateur hobbyist in a matter of minutes, you'd imagine it shouldn't be too hard for a programmer to put a simple checkbox in one of their menus saying "Use PC-style FOV" or something. Valve have managed an actual slider in the TF2 options, but it's amazing how all other developers pay such little consideration to it. Surely they must see hundreds of people like yourself griping about it all over internet forums, but then they just choose to neglect it anyway? When it could be such a quick and easy addition?