Realtime Worlds Loses Some Staff, Still Hiring However
by Brian Leahy, Jul 07, 2010 6:30pm PDTNow that Realtime Worlds has released APB, it will transition into "running APB as a 24/7 online live operation, creating new content and services for the future and ensuring the best possible experience for the players," said CEO Gary Dale to Develop.
As a consequence, a small number of the studio's staff will be let go and the team assigned to an unannounced project will be "downscaled". The company maintains that it will still be hiring, though it is likely that most of these positions will be in support of APB.
Yearly retail expansions are currently planned for APB with additional content released via patches and updates for free.
Crackdown may return with 'right team and time'
Competitive multiplayer platformer SpeedRunners announced
May 2013 NPD: Injustice wins again, 3DS dethrones Xbox
IndieCade faves from E3: Spaceteam, Towerfall, 7 Grand Steps, Perfection, Voronoid, Soundodger
E3 racing roundup: Forza 5, GT6, DriveClub, The Crew, and NFS Rivals
Thief dev answers your questions on sound, stealth, and more
NCAA Football 14 demo coming tomorrow
Civilization V: Brave New World trailer highlights World Congress
First-party games on PS4 and Xbox One to remain $59.99
IO Interactive lays off half of team, studio shifting to Hitman-only focus








Comments
Thread Truncated. Click to see all 5 replies.
You must be logged in to post.