Realtime Worlds Loses Some Staff, Still Hiring However
by Brian Leahy, Jul 07, 2010 6:30pm PDTNow that Realtime Worlds has released APB, it will transition into "running APB as a 24/7 online live operation, creating new content and services for the future and ensuring the best possible experience for the players," said CEO Gary Dale to Develop.
As a consequence, a small number of the studio's staff will be let go and the team assigned to an unannounced project will be "downscaled". The company maintains that it will still be hiring, though it is likely that most of these positions will be in support of APB.
Yearly retail expansions are currently planned for APB with additional content released via patches and updates for free.
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So disappointing. I was really hoping for a persistent online GTA, with new areas to explore every month or so.
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Was that a fluke?
I just can't fathom how certain developers can release 1 game that is a true classic, then go on to make a turd.
I'm starting to wonder if these guys was making the sequel that they would have fucked over my baby, Crackdown, just like Ruffian did? On the other side I can't imagine anyone fucking Crackdown 2 over more than Ruffian has. All it does is make me want to play the first again.
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