Morning Discussion

With Monkey Island 2 Special Edition: LeChuck's Revenge hitting PC and the Xbox Live Arcade today (and PS3 last night) I wonder what other titles deserve the re-release treatment.

Not all games need a full high-definition remake to showcase how fantastic they are (Beneath a Steel Sky: Remastered, says hello); however, some old favorites deserve some present-day attention.

The somewhat-recent addition of the Gabriel Knight series on Good Old Games, coupled with The Journeyman Project 2: Buried In Time, are some examples of old classics that have re-captured my imagination and heart.

What I'd love to see is a re-release of the classic console Shadowrun titles. I'm partial to the SNES version but wouldn't complain to get the Genesis version instead. Let's hope that somewhere the team at Smith and Tinker (current licensees of the Shadowrun property) have big, non-FPS related plans for the franchise. They seem like smart chaps.

What classics do you want to see return to the modern era?

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
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    July 7, 2010 5:00 AM

    That NASA game is pretty fun. It reminds me of what America's Army did for FPS games. It is a deliberate experience with movements and actions taking more time than you'd expect out of normal games.

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      July 7, 2010 5:07 AM

      I fixed everything with a welding torch. >:|

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        July 7, 2010 5:11 AM

        And a WRENCH

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          July 7, 2010 5:14 AM

          I didn't get that far. I did use a robot with a welding torch, though. Man, that little fucker can spin some donuts in the moondust, can't he?

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        July 7, 2010 5:34 AM

        Sonic Screwdriver. It's the only thing you'll ever need. ;)

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      July 7, 2010 5:11 AM

      I haven't seen it. I'll have to google it when I get off of work

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        July 7, 2010 5:14 AM

        I have video of what it is like to play if you look over on my justin tv channel.

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      July 7, 2010 5:58 AM

      I didn't get to really play with it, just ran it to see what's up. But I couldn't find an invert mouse option :(

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        July 7, 2010 6:10 AM

        They don't even have a sensitivity option at this point, which is surprising, since it is UnrealTech. I'd expect it to have that exposed as an -example- option page.

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        July 7, 2010 6:15 AM

        lol I can understand inverting controllers, but a mouse?

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          July 7, 2010 6:16 AM

          you've just opened a can. I use inverted, and almost every person I know IRL that games on the PC uses their mouse inverted.

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            July 7, 2010 6:27 AM

            You guys are fucked up. Inverted controls are -only- for flying sims.

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              July 7, 2010 6:30 AM

              1:1 standard mouse control is some pre school shit

              Inverted 4 lyfe

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                July 7, 2010 6:31 AM

                High five bro.

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                July 7, 2010 6:35 AM

                Mouse inverters are mutants, straight up yo.

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                July 7, 2010 6:58 AM

                [deleted]

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                July 7, 2010 7:20 AM

                Look at these freaks in this thread.

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                July 7, 2010 7:27 AM

                [deleted]

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                July 7, 2010 7:35 AM

                Inverted is life

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                July 7, 2010 7:39 AM

                the best part about being an inverted player is when your friend jumps on your machine when you get up to go to the bathroom or get a glass of water.

                0_o "YOU HAVE BROKEN MY MIND!"

                lol

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                July 7, 2010 7:49 AM

                FTW.

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                July 7, 2010 7:52 AM

                I'm convinced inverted players inherit that as a preference from old playing of space sims and stuff. I used to play inverted from all the time spent with tie fighter/descent, etc.

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                  July 7, 2010 7:57 AM

                  MechWarrior 2 was the first "first person" game I've played, so that makes a lot of sense.

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                  July 7, 2010 8:08 AM

                  Agreed, Descent + Wing Commander + Tie Fighter + Freespace

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                  July 7, 2010 8:16 AM

                  That's how it was for me.

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                  July 7, 2010 8:17 AM

                  I'm convinced they're all mildly retarded.

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                  July 7, 2010 8:21 AM

                  I can't find the source right now, but a study done in the past showed that the differences in inverted/normal mouse control tend to be tied to a persons sense of self. If you feel your self is inside your head, you tend to use the normal controls. Up is up, down is down. If you feel your self is floating slightly behind your head, you tend to use the inverted controls.

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                  July 7, 2010 8:21 AM

                  Probably. I played years of JetFighter and other flight sims before ever trying to use a moue for first person aiming.

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                  July 7, 2010 9:14 AM

                  No way - I love space sims but don't use inverted mouse.

                  Besides who (clasically, not recent games) uses a mouse in a space sim?

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                  July 7, 2010 10:35 AM

                  It's possible. One of my favorite games when I was young was TIE Fighter. When I started trying to play FPS's I was terrible with the controls - couldn't aim for shit. I was terrible. Then my friend told me to try inverting the mouse controls because he played that way, and it just clicked. All of a sudden I was kicking ass and taking names. I will never play non-inverted again - my brain hates it.

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                July 7, 2010 8:15 AM

                I used to do this, and even used spacebar for my primary fire button. But as of last year I switched to 1:1 with left mouse as fire because I realized that 20 years of using a mouse means I am just that much more accurate using FPS controls that more closely mimic desktop controls.

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                  July 7, 2010 8:51 AM

                  Yes. I think a lot of non-inverts have been inverters at some point of their life. I know I was in Duke3D. But by the time Quake 1 hit, I realized my mistake. There's just nothing to be gained by not using a 1:1 mapping. Just trying to draw a circle with an inverted mouse is counter-intuitive.

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                July 7, 2010 8:20 AM

                EvilDolemite, what brand of watch do you prefer? Because you definitely know what time it is.

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                July 7, 2010 8:23 AM

                Non-invert is like a seesaw that goes up/down on both ends simultaneously. In other words, it's messed up.

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                July 7, 2010 9:39 AM

                LIVE INVERTER HERE TOO.

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                July 7, 2010 10:03 AM

                Freaks.

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                July 7, 2010 10:32 AM

                I can get in on this love train!

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                July 7, 2010 10:47 AM

                So I assume you guys invert your console analog sticks as well? This is some insane shit

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              July 7, 2010 8:30 AM

              Why does the genre of the game matter? It's still looking out in a first person perspective from the eyes of a character in a cockpit or holding a gun.

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                July 7, 2010 8:56 AM

                The perspective doesn't matter all. If you fly a plane and use a joystick you're simulating the flight yoke. If you use a mouse to simulate the flight yoke it's already a pretty big stretch and you might not even want to use inverted controls, because the input device is already so far removed from reality.

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                  July 7, 2010 9:19 AM

                  I cannot decide between inverse or straight controls for using mouse flight.

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              July 7, 2010 10:32 AM

              No, fuck that. Inverted is the only way to play. Uninverted makes no sense to my brain.

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            July 7, 2010 6:28 AM

            we should put some sort of patch on your jacket and make you live with other inverts.

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            July 7, 2010 8:19 AM

            Its the quake 1 players though, the inverted was mouse was how you aimed.

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          July 7, 2010 6:31 AM

          [deleted]

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            July 7, 2010 6:33 AM

            WHATEVER YOU GUYS ARE STUPID

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            July 7, 2010 6:38 AM

            When you control a dude you're not using a flight yoke. It's fucked up.

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              July 7, 2010 6:41 AM

              Pretty much this. Whenever you are using a yoke and doing flying, I understand it. Otherwise, you're an abomination; however, they still should support it.

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              July 7, 2010 8:10 AM

              You're actually controlling the neck muscles, which contract when you move your head up (thus, back/down on the mouse) and release when you move your head down.

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              July 7, 2010 10:36 AM

              Except all you see when you look at the monitor is a HUD with a targeting reticule - it's no different from flying.

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      July 7, 2010 6:19 AM

      What NASA game?

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      July 7, 2010 6:30 AM

      It's really fun to get a good team together in multiplayer. Before the match started we all chose what parts of the base we'd repair, and one person was the driver/mule. That person got whatever equipment that was too damaged for us to repair and brought it out to us on the rover.

      Fun stuff, just needs more maps/situations.

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      July 7, 2010 6:31 AM

      I'm pulling it up now. I'm hoping it's some "The Last Starfighter" scenario and when they see how awesome I am at it, I get to go to the moon.

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        July 7, 2010 6:53 AM

        haha this is exactly what I thought of when I saw it :D

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      July 7, 2010 6:50 AM

      I'm assuming it is a problem on just my system, but you aren't supposed to slowly turn to the left when you aren't doing anything, correct?
      It constantly turns to the left slowly for me, It makes it really hard to target some of the smaller broken items.

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        July 7, 2010 9:35 AM

        Curiously, do you have a joystick + throttle setup? I get this problem in a lot of games when my Saitek HOTAS system is plugged in and the throttle quadrant is off-center. Disconnecting it, or just centering the throttle axis typically corrects it.

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          July 7, 2010 10:44 AM

          I do have a joy pad connected, but it isn't an issue in games like L4D or UT3. I'll check it out tonight.

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      July 7, 2010 6:50 AM

      Hijack: If you guys like this NASA game, you should check out an open source simulator called Orbiter.

      http://orbit.medphys.ucl.ac.uk/home.php

      It isn't a game, but a solar system simulation. There are all kinds of different vehicles, including the shuttle, a full fledged sim of the Apollo missions, command button modules and all (I've spent way too many hours with Apollo), and futuristic vehicles.

      The learning curve is extremely high, but it is a lot of fun once you start planning your own orbital manauvers and transfers.

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      July 7, 2010 6:53 AM

      i havent tried it, but does this game have sound?

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        July 7, 2010 7:10 AM

        Well it's in space, so at a bare minimum you won't hear any screaming.

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        July 7, 2010 7:19 AM

        yes, but there is an option for realistic (no) sound.

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      July 7, 2010 7:35 AM

      [deleted]

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      July 7, 2010 7:56 AM

      [deleted]

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