Sega: No Sequel for Obsidian's Alpha Protocol

By Brian Leahy, Jul 06, 2010 10:00am PDT The Obsidian developed spy RPG Alpha Protocol will not be getting a sequel from publisher Sega. Speaking with CVG, Sega West president Mike Hayes told the outlet "Let's speak very commercially; the game hasn't sold what we've expected, therefore we won't be doing a sequel."

Hayes believes the concept was "brilliant", but cited generally below-average reviews as one of the factors of the decision: "You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum [to have any success] - well, with RPGs you have got to be in the late 80s."

Alpha Protocl suffered several major delays before finally being released on June 1 on the PC, PS3, and Xbox 360. Obsidian, an independent developer, continues to work on a variety of games including Fallout: New Vegas for Bethesda and Dungeon Siege III for Square-Enix.

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26 Threads | 49 Comments
  • I think A LOT of the Alpha Protocol issues could be fixed w/ a some play-testing and some patching.

    Balancing
    1. Pistols are TOO weak, in comparison to machine guns and assault rifles - make pistols stronger.
    2. Shadow Operative and Skill Shot skills in particular are TOO powerful - weaken these skills down a bit.
    3. Toss dice-rolls of "hit" and "miss" OUT - it doesn't work in games that allow you to aim and shoot like you would in say a game w/ controls like that of a Third-Person Shooter (or FPS). Just...not a good idea.

    Camera Issue Fixing
    1. Get rid of the jittering and stuttering of the camera.
    2. Allow a key press that will reposition the camera directly behind Mike (since the cam is always unlocked).
    3. Add a unlock cam/lock cam behind Mike toggle switch key.

    UE3.0 Texture Load Issue
    1. Remove it completely.

    Make Some More Reconfigurable Keys
    1. Radial Menu Keys for Skills, Weapons, Gadgets (Z, X, and C on your keyboard) actually configurable to other keys.
    While I'm now used to it, since I use Cursors for movement, I'd rather put them respectively at Insert, Home and Page Up.
    2. Inventory could be configurable to other keys besides just the I key.


  • All they really have to do is patch the AI and fix the bugs and glitches and this game would easily be 10x more enjoyable.

    Because of the wonderful dialogue and story and the many reviewers pointing this fact out, I think many would give this a second chance if Sega announces they will be patching it and fixing the issues. Their profits for this one might then be hurt but at the very least, it'll keep a new IP alive, allow them to create a sequel, and most importantly not make the same mistakes again in the sequel to which a much warmer reception will be had.

    Sometimes these publishers are so narrow-sighted and can't see the future. Sega, look to the future.







  • I guess those of us that really liked the game are in the minority.

    Game had great RPG aspects in my opinion. The perks based on your continuing behavior were definitely a nice touch to personalize the game. The immediate consequences of choices and time pressure to make snap decisions was refreshing compared to Mass Effect.

    Everyone seems to complain about the combat, but In general I had a lot of fun on my first playthrough at highest difficulty + rookie profile, and sticking to a hardcore stealth character build. It was enough for me to personally get past the rough edges of the game.



  • I was disappointed with the combat because I wanted to take the less-than-lethal approach. I found this basically involves stealthing around and grabbing people until you get detected at which point you run madly to the nearest alarm tranqing anyone you can't punch and repeating until the end of the level. The stealth system felt clunky and restrictive. If I'm trying to be batman I should be able to climb certain things that probably wouldn't normally be intended for climbing, I should be able to use a zip line in more places than where the level determines. More gadgets would have been nice too.

    Maybe I've played too much splinter cell (I haven't really played any splinter cell since the demo for the first game).












  • This game was an RPG's lovers dream. The combat could have been fixed with a little TLC, even a patch or two would have been better than to say "it didn't sell well, sorry." Yeah, it didn't sell well cause you shitted all over it SEGA.

    Here's an idea, I shit you not.
    Sell the IP to Bioware.
    It would fit nicely into their stable AND with their talent and resources AP will be the killer RPG it deserves to be. Plus Bioware will benefit from the fantastic RPG elements AP possesses which frankly outshine anything they've done and that's saying a lot.

    I've played AP 4 times and so far, it's played differently every time.
    Think about it and stop bitching.