Sega: No Sequel for Obsidian's Alpha Protocol
by Brian Leahy, Jul 06, 2010 10:00am PDTThe Obsidian developed spy RPG Alpha Protocol will not be getting a sequel from publisher Sega. Speaking with CVG, Sega West president Mike Hayes told the outlet "Let's speak very commercially; the game hasn't sold what we've expected, therefore we won't be doing a sequel."
Hayes believes the concept was "brilliant", but cited generally below-average reviews as one of the factors of the decision: "You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum [to have any success] - well, with RPGs you have got to be in the late 80s."
Alpha Protocl suffered several major delays before finally being released on June 1 on the PC, PS3, and Xbox 360. Obsidian, an independent developer, continues to work on a variety of games including Fallout: New Vegas for Bethesda and Dungeon Siege III for Square-Enix.
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Comments
Balancing
1. Pistols are TOO weak, in comparison to machine guns and assault rifles - make pistols stronger.
2. Shadow Operative and Skill Shot skills in particular are TOO powerful - weaken these skills down a bit.
3. Toss dice-rolls of "hit" and "miss" OUT - it doesn't work in games that allow you to aim and shoot like you would in say a game w/ controls like that of a Third-Person Shooter (or FPS). Just...not a good idea.
Camera Issue Fixing
1. Get rid of the jittering and stuttering of the camera.
2. Allow a key press that will reposition the camera directly behind Mike (since the cam is always unlocked).
3. Add a unlock cam/lock cam behind Mike toggle switch key.
UE3.0 Texture Load Issue
1. Remove it completely.
Make Some More Reconfigurable Keys
1. Radial Menu Keys for Skills, Weapons, Gadgets (Z, X, and C on your keyboard) actually configurable to other keys.
While I'm now used to it, since I use Cursors for movement, I'd rather put them respectively at Insert, Home and Page Up.
2. Inventory could be configurable to other keys besides just the I key.
It's not an action game. Perhaps it's SEGA/Obsidian's fault for not properly portraying the game like an RPG-RPG, but so many complaints I saw leveled at this game were about the combat mechanics.
That's really a shame, and I think Obsidian also fundamentally misunderstood the demographic for this game.
Because of the wonderful dialogue and story and the many reviewers pointing this fact out, I think many would give this a second chance if Sega announces they will be patching it and fixing the issues. Their profits for this one might then be hurt but at the very least, it'll keep a new IP alive, allow them to create a sequel, and most importantly not make the same mistakes again in the sequel to which a much warmer reception will be had.
Sometimes these publishers are so narrow-sighted and can't see the future. Sega, look to the future.
I blame Sega's total lack of marketing, rather than whining about Metacritic scores. A non-gamer friend of mine was hanging out with me while I was playing the game and she became really engrossed in watching because of the story and the characters. And yes, even characters other than Steven Heck, one of the greatest heroes of our time. They should have just run commercials with friend arguing over what dialog option to choose.
As for the shooty mechanics... I just think they needed Alpha Protocol 2 to get everything straight. But they were by no means bad. But AP was the Metal Gear Solid game I always wanted when I heard about MGS. Pretty depressing.
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http://www.giantbomb.com/quick-look-limbo/17-2852/
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Giant Bombcast covered it on February 6, 2010:
Ryan Davis: "This just means that they finally got a build of Mass Effect 2, and went, 'Oh fuck! Oh fuck oh fuck oh fuck!!'"
Jeff Gerstmann: "They either needed to come out before Mass Effect 2, or, now, WAY later."
And then there was the anonymous "Obsidian developer" who posted a comment on Joystiq saying "Sega should have canceled Alpha Protocol instead of Aliens [RPG]": http://www.destructoid.com/rumor-alpha-protocol-should-have-been-scrapped--175039.phtml
Game had great RPG aspects in my opinion. The perks based on your continuing behavior were definitely a nice touch to personalize the game. The immediate consequences of choices and time pressure to make snap decisions was refreshing compared to Mass Effect.
Everyone seems to complain about the combat, but In general I had a lot of fun on my first playthrough at highest difficulty + rookie profile, and sticking to a hardcore stealth character build. It was enough for me to personally get past the rough edges of the game.
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Maybe I've played too much splinter cell (I haven't really played any splinter cell since the demo for the first game).
Serious story and conversations but then arcade-like "abilities", totally screwing up any type of style the game tried to produce..
If Obsidian handles the story and conversation wheel, is not micro managed to death by some fart bag exec, and off loads the rest of the game (AI, Graphics Engine, Play Mechanics, Combat) to a Dev house with decent credentials in those departments, then we might have some thing.
:)
Al of their projects turn out to be buggy and half assed.
Fallout: New Vegas is bound to suck donkey balls too.
The game looked interesting but the people I know who played it were not buzzing about it.
I'll pick it up from steam when it hits around $20.
With my steam backlog there is no compelling reason to buy it now, and I suspect that is the problem they are having with sales.
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If you can look past all the flaws, the core of it (having meaningful conversations with NPCs and stealthing around killing people with the stat bonuses of your choice) is pretty good. But there are enough flaws that everyone who plays the game will be turned off by at least one of them. And that's why the game failed in the marketplace.
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Here's an idea, I shit you not.
Sell the IP to Bioware.
It would fit nicely into their stable AND with their talent and resources AP will be the killer RPG it deserves to be. Plus Bioware will benefit from the fantastic RPG elements AP possesses which frankly outshine anything they've done and that's saying a lot.
I've played AP 4 times and so far, it's played differently every time.
Think about it and stop bitching.
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