Deus Ex Interview
by Steve Gibson, May 09, 2000 11:28am PDTDXNation is carrying a new DeusEx interview with Clay Hoffman, one of the artists on the design team for the Unreal engine based game in development by Ion Storm (in Austin)
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2DXNation is carrying a new DeusEx interview with Clay Hoffman, one of the artists on the design team for the Unreal engine based game in development by Ion Storm (in Austin)
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Deuce Bigalow
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If I remember correctly, as soon as Unreal came out Ion Storm took a second off from hyping John Romero's latest bowel movement and shot their mouths off and about Daikatana 2 being done using the Unreal engine.
<P>
This is unlikely for two reasons, though. First, the Unreal engine would be close to 6 years old when Romero finally got done jerking himself off in the press and running through a few more development teams. Secondly, and this makes the first point moot, as sonn as Eidos realizes that no one will even bother stealing Daikatana, Romero will lose his job.