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Deus Ex Interview

by Steve Gibson, May 09, 2000 11:28am PDT
Related Topics – Deus Ex, Interview

DXNation is carrying a new DeusEx interview with Clay Hoffman, one of the artists on the design team for the Unreal engine based game in development by Ion Storm (in Austin)





Comments

4 Threads | 6 Comments


  • <I>the Unreal engine based game in development by Ion Storm</I>
    <P>
    If I remember correctly, as soon as Unreal came out Ion Storm took a second off from hyping John Romero's latest bowel movement and shot their mouths off and about Daikatana 2 being done using the Unreal engine.
    <P>
    This is unlikely for two reasons, though. First, the Unreal engine would be close to 6 years old when Romero finally got done jerking himself off in the press and running through a few more development teams. Secondly, and this makes the first point moot, as sonn as Eidos realizes that no one will even bother stealing Daikatana, Romero will lose his job.