A Look At FSAA
by Steve Gibson, May 09, 2000 11:25am PDTHere is probably the best example I've seen of what FSAA is capable of over at 3dfxgamers.com. It of course looks even better in person but this will at least give you an idea.
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2Here is probably the best example I've seen of what FSAA is capable of over at 3dfxgamers.com. It of course looks even better in person but this will at least give you an idea.
Comments
Boogieman
Admit it, they'll go easier on you!
-chillin
Thread Truncated. Click to see all 2 replies.
#8, it's my understanding that fsaa is for 3d only. if the little window is 3d accelerated, then i would guess it does work. not sure though.
#1, it's the first implementation. give a few cards to mature, and you will want to have sex with it too. fsaa is the holy grail of 3d in 2000. t+l is good, but will have to wait until applications actually use it. the same goes for t-buffer. anyway, the v5-5500 will be absolutely sweet for games that have been out for a while (like re-volt, half-life, nfs series, x-wing series). i can't wait to see x-wing alliance with fsaa. drool.
pup (having sex with anything and everything nowadays)
These shots aren't even 16 f-ing bit.. they're freaking 256 colors in gif format. This sucks.. it's a GREAT idea with the swapping images.. but can't someone run some javascript that'll swap jpgs.. for the love of God, someone do it the right way!
If 3dfx wants to pimp these screenshots and FSAA get someone to do it right.
I'm looking forward to real FSAA. I will force myself to suffer with FSAA at 60fps versus no FSAA at 90fps. :)