Bulletstorm Walkthrough Video with Play-by-Play from Epic's Cliff Bleszinski

Military-based first-person shooters are the retail game equivalent to twin-stick titles on the Xbox Live Arcade and PlayStation Network. There's nothing wrong with them but they are abundant.

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Military-based first-person shooters are the retail game equivalent to twin-stick titles on the Xbox Live Arcade and PlayStation Network. There's nothing wrong with them but they are abundant.

Bulletstorm aims to change the formula with some out of this world (and out of your mind) action developed by the team at People Can Fly. In this six-minute video, Epic Games design director Cliff Bleszinski showcases some of what makes Bulletstorm a unique experience.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    June 30, 2010 7:39 PM

    Golf commentary by Clifford Bleszinski. Well done.

    Looks interesting, but quick-time events for cable crawling? I hope those are few and far between, and hopefully they're kept enjoyable, with meaningful feedback. Otherwise, combat looks nice, and I hope they kept the controls tight, intuitive, and responsive on the PC.

    • reply
      June 30, 2010 8:09 PM

      I was thinking the exact same thing. I wonder if he could do a bit more monotone for us..

    • reply
      June 30, 2010 8:18 PM

      He said "Look for these alot because they are fun to do"

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      June 30, 2010 9:29 PM

      Yeah, idk what makes you think they're like a quick-time event :P

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        July 1, 2010 1:11 AM

        well, it looks like the environment is falling down around the character you play, and that you have to press LT, then RT etc to climb the cable before it falls down. While it might not actually play that way, it's perfectly understandable why someone might think that that is a quick time event.

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