Battlefield: Bad Company 2 PC Patch This Week
by Brian Leahy, Jun 28, 2010 7:00pm PDTThe long delayed PC patch for Battlefield: Bad Company 2, which packs a large amount of fixes, changes, and balance tweaks, is finally through QA testing. DICE has given a timetable for the update.
Servers should begin patching tomorrow night at midnight EST and should be finished by 4AM EST. The updated client, weighing in at 890MB, will also be released during this time and should auto-update. Everyone should be good to go by the waking hours of Wednesday.
Keep reading for the list of balance changes, which were released back in May, but the real patch should be "pretty much the same" according to EA. along with changes to the game client. These balance changes have already been implemented on the PS3 and Xbox 360 versions of the game.
- Slightly increased the damage of the UZI at long range.
- The AKs74u now has more felt recoil when aiming.
- The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
- The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
- Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
- Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
- Fixed a bug where the SVU would do too little damage at long range.
- Fixed a bug where M95 rounds would not kill armored targets with headshots.
And your PC update changelog...
Client R8 / Server R12 Changelog:
- Server - Some potential sources for lag/rubberbanding have been eliminated
- Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
- Server - Log file for server admins: all remote admin interface commands/events are logged
- Server - Log file for server admins: major server events + all chat messages are logged
- Server - Idle kick is controllable
- Server - Profanity filter can be disabled
- Server - Teamkill-kick system is controllable
- Server - Ticket counts and bleed rate are controllable per-level
- Server - Infantry only mode available per-level
- Server - Initial spawn delay and respawn delay are adjustable
- Server - Server description can be up to 400 characters, and use "|" for line breaks
- Server - Banlist can contain up to 10.000 entries
- Server - reduced latency in packet handling
- Admin Interface - fixed the player.onKill spam that occasionally happened
- Admin Interface - ensured that player.onJoin events always report the player name
- Admin Interface - events triggered when people spawn
- Admin Interface - much more info on kills
- Admin Interface - detailed stats are reported at end-of-round
- Gameplay - Various minor level bugfixes
- Gameplay - Helicopter handling has been tweaked
- Gameplay - Weapon tweaks have been implemented based on PC public feedback
- Gameplay - Fixed technical hang when a crate was armed outside of the combat area
- Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed
- Gameplay - Countermeasures can be fired when driving a helicopter
- Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
- Gameplay - Advanced Spotting scope works better
- Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
- Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
- Server Browser - Added support for retrieving update progress
- Server Browser - Now refreshes information
- Server Browser - Join queue system when attempting to join a full server
- Server Browser - all settings are automatically saved between sessions
- Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
- Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
- Client - Fixed some crashes
- Client - Toggle/hold crouch is user controllable
- Client - Toggle/hold zoom is user controllable
- Client - Vsync bugfixed for DX10/DX11
- Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
- Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
- Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
- Client - Improved Play Now functionality
- Client - Removed K/D ratio and Skill Level filters in the leaderboards
- Client - Any points you get while being dead will be added to your score
- Client - Reduced negative mouse acceleration
- Client - More informative disconnection/kick reasons
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Comments
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DICE does the multiplayer for Medal of Honor. Want new maps for BF2? Wait for MoH ... -.-.
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Yay. maybe playing the game will be fun again.
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Awesome. Now I can actually get credit for all my kills with anti tank mines rather then watching an apc run them over and receive nothing for it while respawning. Always seems like they get run over when you are dead.
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What does that mean for shotguns? What did they do with them before? Haven't played in a while.
I played it a little again yesterday, and getting points after death adds to the fun a lot I think. The only thing that bothers me is the same old maps, they are getting a bit boring by now, I wish we could get some new ones from modders, but yeah.
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I'm also disappointed that there are no maps coming with a patch of this size ....almost 1gb and no new maps or modes???
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