Counter-Strike: Source Released on Mac, Updated on PC and Briefly Discounted to $6.80

17
As promised, Valve has released Counter-Strike: Source for Mac via its digital distribution platform Steam alongside that hefty update for the PC version it's been testing.

In commemoration of Mac owners getting the game and PC owners getting the update, Valve has briefly discounted the multiplayer shooter by 66%, making it $6.80.

As with Valve's other Steam for Mac releases, those that already own the game on Steam for PC will be able to download a free copy of the Mac version, with those that buy the game getting both versions for the price of one. Additionally, Counter-Strike: Source supports cross-platform play, enabling PC and Mac gamers to play together.

As for the changes the update brings, look no further than below:

Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • 144 achievements added
  • New lifetime player stats and summary screens
  • New match player stats and summary screens
  • New end of round display with MVP and interesting fact about a player
  • Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
  • New cinematic death camera
  • New domination and revenge system
  • Added avatar icons to voice chat, scoreboard, and end of round display
  • Incorporated many source engine updates
  • Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
  • Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
  • cvar mat_showlowresimage is now a cheat command.
  • Many development console commands which would crash the server removed.
  • Updated source engine addresses many issues:
  • Better flashlight effect
  • Better HDR behavior
  • Multicore rendering support
  • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  • Added sv_nonemesis cvar to turn off domination/revenge on a server.
  • Added sv_nomvp cvar to turn off MVP stars on a server.
  • Added sv_nostats cvar to turn off stats on a server.
  • Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
    • Tick rate affecting how fast doors open / close
    • Tick rate causing players hitting the ground to stutter
    • Tick rate affecting the firing mechanisms of certain guns

UI
  • Added the following cvars to allow players to customize their scoreboards.
  • cl_scoreboard_ct_color_red
  • cl_scoreboard_ct_color_green
  • cl_scoreboard_ct_color_blue
  • cl_scoreboard_t_color_red
  • cl_scoreboard_t_color_green
  • cl_scoreboard_t_color_blue
  • cl_scoreboard_dead_color_red
  • cl_scoreboard_dead_color_green
  • cl_scoreboard_dead_color_blue
  • Changed the screen that appears when the message of the day fails to load to display proper error text.
  • Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
  • Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
  • Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
  • Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
  • There’s now a priority order for displaying win conditions when multiple win conditions are set.
  • If timelimit exists and is not 0, then show timelimit.
  • If timelimit does not exist, show maxrounds if not 0.
  • If both timelimit and maxrounds are 0, show winlimit.
  • If timelimit, maxrounds, and winlimit are all 0, show nothing.
  • Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    June 23, 2010 12:30 PM

    disliking the inablity to change tickrate now.... thats a very important feature for allowing serverhosting for noncompetative teams at low prices. as well as making 100 tick servers for extremely competative high perforamce servers

    • reply
      June 23, 2010 12:41 PM

      I willing to bet you that you weren't in the beta. The hit registration is PERFECT now.

      • reply
        June 24, 2010 6:03 AM

        Really? How do you mean? Does it still retain that same "spray half a clip at the floor with a sub to get a headshot" feel that we all know and love?

    • reply
      June 23, 2010 1:20 PM

      most of those high performance servers are garbage. Companies aren't willing to put the hardware required for 100 tic servers out there.

      I'm actually kind of glad the ticrate is locked at 66. It always felt smoother to me.

      CEVO-M experience, so I think I should know what I'm talking about.

Hello, Meet Lola