Konami Talks Castlevania: Lords of Shadow

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At a roundtable discussion at E3 2010, Konami's head of product planning and development Dave Cox discussed the upcoming Castlevania: Lords of Shadow.

Developed by MercurySteam and supervised by Kojima Productions, Lords of Shadow should be a major overhaul for the series. While Castlevania has been brilliant in 2D, Konami hopes that this game will finally allow the series to succeed in 3D.

In addition to revealing that the overall story was written for two games, Cox touched on several aspects of Lords of Shadow and its development. Here's what he had to say.

On working with Hideo Kojima:

We take Kojima Productions' advice seriously and respectfully, but we don't always follow it.

On the game's protagonist, Gabriel Belmont:

The game was originally pitched as a Castlevania remake starring Simon Belmont. Kojima joked with us that we're going to be changing Gabriel's character design up to the very end.

We originally wanted Gerard Butler for the game [as Gabriel], but he was unavailable.

On fans that aren't giving the game a chance out of loyalty to Koji Igarashi:

I think those fans are the minority. While I respect everything that Iga has done, I consider this a fresh start for the series.

On the essence of Castlevania:

It's about a guy surrounded by evil, armed with his trusty whip.

On being compared to games like God of War and Uncharted:

Sometimes it does bother me, but I understand why it happens. We haven't revealed every aspect of the game yet. So when people say it's just like Uncharted or it's just like God of War it's... tough because they haven't yet seen everything the game has to offer.

The demo is very linear, but there's a lot of exploration in the game. In fact, we try to encourage players to explore in the game.

On the combat in Lords of Shadow:

We want the combat to be snappy, like a fighting game. We don't use a lot of elaborate animations for the whip. We made it very fast and very snappy. We have combos. We have dodging. We really want it to feel fast.

On the sequel for Lords of Shadow:

The game has been written as two stories. There's a conclusion to this story, but there will be lots of question at the end. We're setting up a big "what the fuck" moment for players.

On fans' apprehension towards the game:

Initially I think there was a fear. People were thinking, "Whoa. This isn't the Castlevania I know." After people see more and more of it, I think they see that it really is Castlevania. On paper it doesn't seem that way and thought so in Japan as well, but once they saw it they agreed that it is true to Castlevania.

Coming to PlayStation 3 and Xbox 360, Lords of Shadow is due out in Fall 2010.

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From The Chatty
  • reply
    June 23, 2010 12:53 PM

    This is what bothers me the most in gaming is that companies think 3D is the plateu to be on. If your game is 2D it seems that it's held back or something? Funny thing is that the roots of a game usually translates into a higher success rate then trying to "reinvent" a game's orgins. If the game dominated in 2D then more and likely the following would prefer 2D. Just ask Midway and Mortal Kombat 4! lol

    • reply
      June 23, 2010 1:46 PM

      Its nice to experiment and see if the developers can get a more real fleshed out experience. But yes I understand what your saying.... Hey it worked for Mario, why can't it work for Castlevania if done with care?

    • reply
      June 24, 2010 4:01 AM

      well you gotta think though...

      When 3D come about, that's all everyone wanted. A lot of attempts were made to bring these oldschool 2D games to 3D with mixed results. (start 3D)

      Then came PS2 era... They were much less restricted, and could do more of what they had for their original vision of a 3D game. (make good 3D)

      Now is the next stage of PS3/360 and most devs have learned what works and what doesn't. So we get all the old school 2D remakes n such. (perfect 3D or go 2D)

      • reply
        June 24, 2010 4:04 AM

        Not to mention the nostalgia factor, bringing back lost gameplay traditions, and the power of these consoles to create really detailed 2D games with polygonal graphics and high res textures.

    • reply
      June 24, 2010 8:52 PM

      I think it's just a case of what developers want to achieve with the property. Castlevania has only ever been ankle deep in terms of atmosphere and story, mostly owing to its 2D perspective. It looks like they want to flesh out the world a lot more, and a 2D game just wouldn't be able to achieve that.

      Although I think if anyone is able to capture the gameplay spirit of CV, it'd be Kojima. CV has always been about crazy easter eggs for me, same as the MGS series.

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