John Cash Leaves id
by Steve Gibson, May 08, 2000 4:16pm PDTI've been hearing about this a few times through the 'grapevine' but just now got confirmation from the man himself. John Cash, formerly of id Software has left the company to work at Blizzard Entertainment on an unnamed title. Here is the quick email I got from John:
Yes, I am out here at Blizzard; just started work today.I can't say what I am working on. John CashIn addition, Graeme Devine has made a .plan update about the departure of Johnny Cash.
John Cash departed from id last Friday to a new position at Blizzard. I'll let him fill you in on what he's doing there, but we miss his CTF skills already! We wish John all the best, and id looks forward to the forthcoming Diablo II beta copies.. :) Had to throw that in.
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Comments
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Also, there comes a time with all jobs (at least jobs where you work for someone else) where you feel you have reached a stage where you are stagnant, or where you get too comfotable - and you know you have to leave if you want to keep challenging yourself.
id Software has no problems. They have had a development team that has stayed on for a very long time, improves their skills greatly, and are ready to face different challenges.
Gameplay wise, its not that bad...
Perhaps the company is in "simmer" mode as The Carmack molds his nextgen game engine. Anyway, I'm hoping that at some point id announces massive hirings of new creative talent, because I don't want to ever hear Todd HolesInMyHead say, "We've decided to focus on our core competancies."
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The message reads:
smellslikeflowers@blizzard.com: "Hi hun... I miss you. *kiss*"
johncash@idsoftware.com: "I miss you too snookums... *hugs* It smells like ass around here."
smellslikeflowers@blizzard.com: "Ah... my poor baby. What can I do to make you feel all better?"
johncash@idsoftware.com: "Will you be my KillCreek?"
smellslikeflowers@blizzard.com: ".........I Do."
johncash@idsoftware.com: "See ya soon babe!"
It *was* a woman afterall. :)
that was a cool show
These are all signs pointing to the inevitable.
Carmack...
and The Romero...
Together once more. It will be a beautiful thing.
-Blitz
id should be ashamed at the lack of content of Q3. It's a great online game but the "single player" with those retarded bots is a fucking joke and the multiplayer is fairly plain and lacking with the exception of the player models.
It was painfully obvious to anyone who follows gaming developments that id released the game early and unfinished because Epic had finished UT and they wanted to have a new product on the shelf for Christmas.
I am one of the rare people who likes UT AND Q3. It just pisses me off to see people post nonsense and misinformation about either game.
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It's true that hardcore ASM freaks are no longer very useful in the 3d programming market, however, Quake's genius was not the inline assembly, but it was, in fact, the incredibly elegant Visibility determination. That's what Carmack is changing in the new engine. the PVS visibility determination system was a bit of a hack, but it came of extremely well. It's true, the challenge is no longer rendering pretty graphics fast, the challenge has become not rendering polygons you can't see. Something Carmack has done amazingly well, it's easy to tell because a Quake level has so many polys, not onscreen at once, but in the entire level. That's what gives id games the trademark "complex" architecture look. Unreal's visibility determination was decent, but I think it was done better in Quake.
Curved surfaces were also no joke. Don't forget that Carmack also added all the features Unreal Tournament had. I think Carmack's got an engine or two left in him, but I do believe that the hardcore programmer's arena is less and less 3d graphics, physics, sound, and other arenas will become more compelling as video cards do more and more.
Ah well, That's just my .02.
BTW: Cash was the shit.
And.... huh? What's that? Oh, damn....
(so I guess there's no Folsom Prison mod either, is there?)
While you may not agree with the Mission pack being sold & not a "free" add-on. The mere fact that id has been working on a TEAMPLAY based product shows you are wrong when saying id isn't following the market.
Thanks!
-Lex
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YEEAAH RIGHTT
~Tymetodie
Wow! Where did that stuff come from? It was supposed to read, "my 2 cents..."
-Quag
I admit, it is nice that Valve & Epic are giving away mods like TFC or the UT Bonus pack. Valve _had_ to give away TFC... The user backlash that resulted when everyone found out TF was not going to be included with HL saw to that. Epic is, IMHO, trying to buy our hearts & minds by giving away the Bonus pack. It is the only way they can compete with id. There is no great altruism involved there, just economics & market share...
I know that for whatever reason (I do not understand this myself) that it is currently fashionable to bash on id, but I just wish people would think a bit before they start spouting off that "id sucks", or that Valve & Epic care morexÔ¤ 2 cents...
-Quag
Whenever the topic is 3Dfx, nVidia, or UT, the Quake supporters come out.
But whenever it's id Software related, all these people come and bash id software for Quake 3.
I thought the game was perfectly fine and ran great out of the box. Then, there are always people complaining that the game isn't finished. Then there are people who are so proud of warezing a game, like any of us really give a shit. Of course, we can't forget those who think that if they bought the game, they have a right to complain. While this may very well be true, they just refuse to admit that maybe they've made a bad purchase, and are blaming id. Read reviews or something, for heaven's sake.
I mean, if I bought Myst or Deer Hunter, I can't really blame anyone for the bad purchase except myself, right?
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Why do I get the feeling that I'm soon to be flamed for being a newbie or something? Ah well.
#56, I gotta agree with you. I deleted Blue's News from my list a long time ago...
-Torak-
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Good luck Mr. Cash.