XCOM Trailer Shows Off FPS 'Re-Imagining'
by Chris Faylor, Jun 11, 2010 9:40am PDTThe very first trailer for XCOM--the "re-imagining" of the strategy series as a "mystery-filled first-person shooter" by developer 2K Marin--has arrived, just in time for E3 2010.
Coming to PC and Xbox 360, XCOM is slated to arrive in 2011.
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Comments
I mean think about it, this IP was as good as dead, and any hardcore XCOM fan looking for a new iteration of the tactical squad/micromanagement concept knows well beforehand this is not it by virtue of being advertised as an FPS, right there, from the beginning. As for newcomers, they don't even know what the fuck XCOM is.
This should be analyzed on its own virtues, how good an FPS is, how well it meshes with the design elements and canon of the previous titles (given the setting, I suppose this is one of many invasions leading to XCOM's creation in 1998), etc.
Sure, you can be bitter about XCOM not having a new turn-based installment, but that doesn't mean "it didn't happen because of this". This is not some developer shitting on your precious baby, they're going to be working on this for months and months, pouring countless man-hours and effort into it. Trust me, they must love a decade-old franchise if they plan on working on it. Doesn't mean you can take for granted a good game will come out of this, but it's just something else, something new. A sidedish, if you will. You may even be surprised. They're certainly trying to. This is hardly a megalomaniac publisher shoving some highly popular intellectual property to a no-name churn house.
I could understand having a suspicious outlook on heavy IP milking, with multiple sequels and offshoots spanning several development studios in a relatively short timeframe; yet no one's tugging your nostalgia strings here. Half of you never played XCOM and the other half is well aware this is not the same thing. "Cash-in" doesn't work when the franchise has been defunct for as long as this has. At most this is a reimagining that may or may not float your boat.
The key lies knowing which battles to pick; that's game design 101. I'm sure you can make a fantastically addictive music-based game based in Thief's setting where you shoot well-timed elemental arrows or something equally absurd, but the minute you try to make this not tongue-in-cheek, you've automatically lost. Maybe it completely misses the point of Thief, but we're talking about settings, events...canon, here, if you will. And while you can sperg on how these additions completely "ruin" the series, it's probably your fault for considering it part of the series anyway.
I mean, you don't see me taking 95% percent of Deus Ex 2 seriously.
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Don't you get it yet? If you're gonna take on a classic, do the name justice. If you're shooting for middling
quality and mass appeal, call it something else. A spinoff, there's an excuse people often use: If it's good, it's canon, if it's bad, "it's a spinoff". But when you go with the original name and it's crap, not only have you failed, you've sullied the good name.
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