Weekend Confirmed Episode 11
by Garnett Lee, Jun 04, 2010 12:00pm PDTE3 looms less than two weeks away but games already out get this week's show off to a big start. Jeff is away on vacation but EGM EIC Billy Berghammer returns to talk Metal Gear, Backbreaker, Red Dead Redemption, Alpha Protocol, and more in Whatcha Been Playin? with Garnett and Brian. Before getting into the Warning episodic gaming and immersion versus mechanics lead listener comments, along with the very first Weekend Confirmed one-act audio theater. Then the timer starts and attention turns to E3 speculations on whether 3D or motion controls will be the star of the show. And in the Front Page the news runs from rumors of multiplayer coming to the Mass Effect world to Activision launching an indie games competition.
Weekend Confirmed Ep. 11 - 06/04/2010
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- Subscribe to Weekend Confirmed in iTunes
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We've got a handy player to listen to the show right here on the site if you like:
Listen to Weekend Confirmed Episode 11 (player window will pop-up)
And if you're on GameCenter, you can play the show here:
Download Weekend Confirmed Episode 11
Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:
Whatcha' Been Playin: Start: 00:00:00 End: 00:30:43
Whatcha' Been Playin Part 2: Start: 00:32:14 End: 01:04:23
The Warning: Start: 01:05:40 End: 01:43:22
Music Break featuring Featherface with "Keep It For Yourself": Start: 01:43:22 End: 01:47:00
The Front Page: Start: 01:47:00 End: 02:16:59
Music Break features Featherface, an experimental rock band from Houston, TX. composed of Kenny Hopkins, Steve Wells, and Jake Harris. You can catch them and download their free EP at their officialFeatherface Site, Facebook, MySpace, Twitter and YouTube. They're currently back hard at work on full-length release and available for booking in Houston, College Station, and Austin.
Shacknews has teamed up with Razer to give away a Naga, the ultimate MMO gaming mouse, to one lucky Weekend Confirmed listener this week. Simply post a comment (Shacknews.com account required) in the comments section of this news story. A winner will be selected at random from the comments. Only your first comment will count as an entry. Multiple comments do nothing to increase your chances of winning.
Entries will be accepted until 6/8/2010 at 11:59 pm CST. The winner will be selected and notified on 6/9/2010 by Shackmessage.
This giveaway is open only to residents of the United States (not including Puerto Rico).
Special thanks to our guest, Billy Berghammer. Catch up with him at EGM.
Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.
Watch Jeff on The Totally Rad Show. New episodes come out weekly on Tuesday.
Chatty: Diablo III, Dragon's Dogma
FileShack: Unity of Command, Skyjacker
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012






Comments
for 1, most games make shotguns brutal up close and ineffective at range, but the bigger issue is this is in fact, not right.
an unchoked 18" shotgun at 15 yards has about 5" of spread, at 25 yards its just over a foot... not exactly an ineffective pattern. Most shotguns in the old west would have been pretty heavily choked which brings these in much tighter, the only one that would likely do worse is the sawed off coach gun.
Sorry for the gun nuttery, but I am constantly annoyed by video games portraying shotguns as horribly innacurate, and saying that they "got it right" when its wrong pushed my gun nerd button.
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On a side note, I personally have stopped subscribing and using many outlets (including G4) because they have been so blatantly belligerent, stereotyping both my faith and politics.
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How important do you feel it is for journalists such as yourselves to set an example to your readers and listeners by ensuring the accuracy of your spelling, grammar or pronunciation? For example, I trolled the forum of another podcast, taking them to task over repeatedly calling Lara Croft 'Laura' during the show. They responded by telling me that it wasn't important to them. I totally disagree, I think it's more important for them to get it right than anyone!
Love the show :)
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I've been ruminating over the whole immersion vs. game mechanics discussion, and I keep getting stuck on the idea that the two of them do not necessarily need to be separated. If a game mechanic serves to draw me into a game, then it is an immersive mechanic. If it doesn't, then it's not. Simple as that. A game like TF2 is immersive because I'm in an environment with mechanical trappings that generally only serve to facilitate a communal experience, whereas a game like MGS4 is immersive because it has mechanical trappings that serve to enhance a rich and compelling storyline.
What I seem to hear repeatedly on both this podcast and in other places is that a well-designed game that keeps bringing you back is considered "immersive" because one becomes enmeshed in that environment, whereas a game with clunky trappings that don't hold one's attention is not.
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<3
Razer + Weekend Confirmed FTW. Keep doing your things guys :)
I originally thought that the second Natal press conference that Microsoft is having was because Natal had SO much content to show that it needed its own presser.
HOWEVER, after seeing the recently "leaked" Natal videos on the net, any and all of my hopes that this thing will be more than a "shake like an epileptic crackhead" device have been destroyed.
Keeping this in mind, do you think that this second press conference is less about giving more time to a great product and instead, more about trying to create separation so as not possibly overshadow other announcements made at the "main" Xbox press conference? I'm not saying that MS has zero confidence in Natal, far from it, but they must know that a bad Natal showing could definitely throw water on any other positive announcements that might be made. Thoughts?
Mass effect having a multiplayer... interesting.
~ Darkshoes.
<3 Naga :)
And btw, I wonder how Bioware will manage to stick together the RPG side of the mass effect franchise and the multiplayer side they want to do.
KEEP IT UP!!
Hope 2 win da Naga xp
Sweet that they teamed up with Shacks now :)
I'm going to download this one now :]
<3 Razer
Naga Please :D
:P
Here is mine:
Where do each of you guys land when it comes to the subject of franchise fatigue? In other words, how many iterations of a game does it take for you to tire of it?
It seems like you guys already did a segment on this once, but if you didn't here it is. :D
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For posting?!
/end Lurking
/begin Post
This be enough to get my chance at swag?
/end Post
But seriously, it's always a pleasure to listen to Garnett, and I enjoy the stimulating voice of God Berghammer, who's domains are Fantasy Names and PsP Multiplayer. I mean.... his name is friggin Berghammer. How can you not love having him on.
...and then there's Brian. *glare!*
Brian, Billy, and Jeff can share a mic. Matter of fact, Jeff Cannata is the official sixth chair on this fantasy netcast. Brian and Billy can be in the background.