Morning Discussion
by Alice O'Connor, Jun 04, 2010 5:00am PDTDefense Grid's 99¢ two-map DLC packs are just the sort of downloadable content I like to see. I picked up the first pack last night, gave one of the maps a bash and was happy with the entertainment I received for pocket change. Tonight I'll work on the other and have a jolly good time. Marvellous.
Of course, Defense Grid is able to do this because it's split into separate, unrelated levels. With games such as Fallout 3, Borderlands or Oblivion, more expansive--and expensive--DLC makes the most sense. However, I always find it offputting to know $30 of DLC will soon be released for my brand new $40 game. I waited for Game of the Year editions before buying Oblivion and Fallout 3, and plan to do the same for Borderlands.
$10 is not a lot of money but it's past the point of a casual, impulse purchase for me.
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It's never as bad as you hear. Though, I guess it can get that way for periods. Crunch is the result of poor time management on a project, and it's something that's become the norm. Aggressive deadlines are set and they have to be met. AAA titles are expensive to make and publishers want you to do more with less; better profit in the end.
Hours can be very long when crunching towards a milesone, on any team, and launch is a pretty stressful time for everyone. I enjoyed the majority of my employment with EA; it's just time to move on the something different.
As for where I am going, if you read up.. you can do the math :)
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