Weekend Confirmed Episode 10

By Garnett Lee, May 28, 2010 12:00pm PDT Killzone 3 had its first showing and Garnett got to play it along with this week's guest, former 1UP Yours man on the wheels of steel Andrew Pfister from G4TV.com. Brian continues to love Red Dead Redemption while Jeff spent his week with Prince of Persia Forgotten Sands and that's only part of what's in Whatcha' Been Playin? Something new has been added before the Warning in the third segment with audience comments from last week's show. Up this time, response to the discussion of maturity in games. Brian wraps the show up on a roll with a Front Page filled with everything from the departure of two big Microsoft Entertainment division execs to rumors of a $149 price for the Xbox 360 motion sensing add-on, Natal.

Weekend Confirmed Ep. 10 - 05/28/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:32:22

Whatcha' Been Playin Part 2: Start: 00:33:26 End: 01:03:25

The Warning: Start: 01:04:29 End: 01:44:52

Music Break featuring Haunted Shores with "Prelude Bombfare": Start: 01:44:52 End: 01:47:49

The Front Page: Start: 01:47:49 End: 02:15:36

Music Break features Haunted Shores, a Washington D.C.-based trio composed of Mark Holcomb, Misha Mansoor, and Chris Barretto. You can catch them on MySpace, Facebook, and YouTube. They just put out a brand new split EP w/ the UK band Cyclamen called "Haunted Shores/Cyclamen", which you can order from iTunes/Amazon or the official Haunted Shores store.

Special thanks to our guest, Andrew Pfister. Catch up with him at G4TV.com.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Watch Jeff on The Totally Rad Show. New episodes come out weekly on Tuesday.

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Comments

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  • I would like to comment on the episodic content that you guys have talked about. I can understand why you would want game developers to go for that - most of us don't have time to play for long periods of time now and shorter episodic content would suit our lifestyle better. But, how do publishers justify US$96 (I'm from Australia) for a new game that is short? I want as much content as possible in a game because imagine getting 4-5 hour games and having to pay that price to finish the game in one or 2 sittings. Half Life 2 Episode 1 released at nearly US$30 here. And I finished that in one sitting. For you guys, it might be ok since you don't actually have to buy the games but not for consumers.

    Thread Truncated. Click to see all 2 replies.

    • I don't look at being value concious and episodic content as being mutually exclusive. For example, I love the idea of episodic content, but I also feel ripped-off if a game ends-up costing more than 3 USD per hour: no matter how great it is. That means I'm willing to pay no more than $15 for a 5 hour game, and a $60 game has to offer me 20+ hours (including any multiplayer that I actually use).

      Red Dead just gave me 30 hours (and I don't care the multiplayer on it). The closest game that was worth it, but barely, recently, was Heavy Rain, that came in at almost exactly 20 hour with 2 playthroughs that were needed to see everything (and every moment of that was fun).

      Applying this same value to episodes, I really like the idea of expanding games I love with content that isn't horse armor-esque...

      For example, I repeatedly stated that I'd pay $20 each for more Left 4 Dead 1 episodes, if Valve would create them, so long as they were as good as any of the original episodes. That's based on the at least 6 hours I played through each of the original campaigns. Instead, they did L4D 2 that I largely didn't care for, since I loved the original characters and pacing. In this case, well priced episodic content was exactly what I wanted.