Need for Speed MMO Launching in July

By Alice O'Connor, May 27, 2010 7:40am PDT EA's PC racing MMO Need for Speed World--previously NFS World Online--will go live on July 20, the developer and publisher announced today, with free and paid options.

The free client will offer "access to all races, pursuits and career progression up to level 10," while the $20 'Starter Pack' grants "full access up to level 50, a bundle assortment of power-ups... and an exclusive limited edition vehicle" plus $20-worth of 'SpeedBoost' virtual currency, which will be used to purchase power-ups and rent cars.

Pre-ordering the Starter Pack from GameStop, Impulse, Direct2Drive or EA will net you early access from July 13, beta access plus a VIP tag in your profile.

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  • I love RPGs...but does every game have to have RPG elements? From the older article:

    "We have expanded Need for Speed's classic adrenaline fueled racing with an all-new power up system and deep RPG style progression to create a truly massive, socially-connected white-knuckle Need for Speed experience," he added.

    Sounds like it's going to be arcadey. Was MCO really too complex for people? I loved how deep the car customization was, and the races were fun (if a bit flawed).

    I hope the RPG part is like MCO. I think it had items (car parts) that were level locked, but that's about it. There were no player attributes, just car stats, depending on what you used in your car. This new one will probably be something stupid like 'you have gained a level, you can now shift into 5th gear!'.