Quake3 & Character Classes
by Steve Gibson, Jul 01, 1999 9:11am PDTWhile sending everyone over to read that John Carmack interview a couple of days ago that was so interesting I never even got a chance to read the full thing myself. Well witzbold spotted this one important bit out of the article that most of you guys should find interesting. It looks like Quake3 will officially not have character classes. Check it:
"One thing that will not make it into the game is a character class structure. The team toyed with the idea, but eventually found it to be unworkable in a deathmatch environment."
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Comments
<i>ZOMGROFLMAO</i>
[b]ZOMGROFLMAO[/B]
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YEE HAAA !!!
man am i glad id has realized that classes kill gameplay...
don\'t you think llamas would chose a heavy guy all the time cuz they can\'t move anyway, but may live longer?
balancing these would be a pain in the ass.
no classes, that\'s more pure dm, man with gun vs man with gun.
if id says classes are bad for gameplay, you should believe that.
as for ut, it simplay doesn\'t have the fascination of id\'s games, looks boring like a pile of crap.
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For years id focused on many things: Tech advances, single player sections, etc. (mouselook is now the default for games like this, but hey, they should have stuck to just the way control was in Doom, right?). They made some of the best kick ass games around. WTF is \"Pure DM\"???
And how can you judge a game (Unreal Tournament) when you haven\'t even played a \"test\" (read: actual demo but with wussy name so we can say it\'s not indicative of the final game if you don\'t like it)?
Here\'s what you do: Open up QERadiant; make a big cube, put a super shotgun in the middle; add some lights and spawn points and turn mouselook off. Viola! \"Pure\" DM!
BTW, Tribes is a KICK@ss DM game!
It\'s not the amount of playing modes that people want, hell you could have 30 different play modes. People want SOLID DM. Unreal never had that (doesn\'t look like UT will either, judging from the amount of time they are spending on the other modes). People will make mods for Q3, Epic needs to focus on one thing, not ten. \"Pure focus\" for DM is the way to go.
What are you talking about? Some sense would be helpful here.
(This here isn\'t related to the player class thing...)
In response to Anonymous #14, curved surfaces add exactly what to deathmatch gameplay? :) I wasn\'t trying to compare the engines, I just meant that UT will have more gameplay modes out of the box than Q3, making it the better buy if you\'re looking for multiplayer action:
Q3 UT
Deathmatch Y Y
Team DM Y Y
CTF Y* Y * I think it will be in,
Last Man Standing N Y I haven\'t heard for sure
Domination** N Y **Capture and hold for you
Assault N Y Tribes players ;)
UT will also have voice communication via pre-recorded sound files for communication with your team mates, a la Tribes.
Even though neither game is out, the developers have promised certian features, and UT is in it\'s final testing phases, so the play modes I mentioned above are pretty much guaranteed to be in, that\'s how I can say that. :)
This has held true for most if not all FPS games:
AIM trumps SPEED trumps STRATEGY trumps LUCK
If your aim is hot enough that whenver the trigger is pulled, the enemy feels pain you dont
have to be hotshit pilot to get around the level and you won\'t need strategy to deny resources
because it will take just a another shot to do the job. If you have great speed (strafe running, wall running
strafe jumping, trick jumps, etc) and can just get around the level fast that means you can run away fast
and beat people to the resources even if they had a head start. If you aim isnt great, thats ok, your speed
gets you a second or third chance to do the job.
This all pointed towards the class that could move fast was going to be the only
real class to compete becuase the light class could use any weapon the heavy class
could...plus move faster.
iD just saved us players from having to \"try\" the other combinations which would
have just ended back to the light class anyway.
-wiseguy
teamabuse.com
(Oh, boy, I bet I just offended a whole bunch of people).
What I would like to see is the ability to simulate a high ping against the bots in single player. That would make it good practise for net play.
Wow... Java based Quake3...
if id say: classes are great - classes are great
if id say: classes don\'t work - classes don\'t work
:]
Due to Southern Bell\'s pitiful policies, I\'m limited to 26.4 Kbaud. This is because they\'ve recently added additional A/D and D/A units to share the copper pairs. I used to get much better baud rates. When I complained to them (several times), I got the \"We\'re only required to provide 9.6 Kbaud; be happy you get more than that\" line!
I can\'t wait until fast connections are available in my area. MediaOne should wire my neighborhood for broadband in the Q4 timeframe. That\'s when I say goodbye to Ma Bell!
when you have to bind fifteen keys to take advantage of every single new feature the games loses something.
Keep it-
fast
furious
as simple as possible
torpedo
Wow, Spasms on the shift-button!
//rez
Let\'s please avoid this nonsense. It\'s almost as silly as my 3d card is bigger than yours mentality.
--
I\'m glad the classes won\'t be in there. I would like to see the player\'s speed increase.. but that\'s another topic =)
Some one has created CTF with classes; it\'s called Team Fortress :P
-Xenocid3
i think that character classes would be good for a ctf or other teamplay part of the game. Deathmatch should only have one class.
-The Massacre