"We still do PC, we love the PC, but we already saw the impact of piracy--it killed a lot of great independent developers and completely changed our business model," he said.
"If you walked into this place six years ago, Epic was a PC company and always had been. We did one PS2 launch title, which was a port of Unreal Tournament, and everything else was PC," Capps reminisced. "And now, if you read our forums, people are saying: 'Why do you hate the PC? You're a console-only company.' And guess what? It's because the money's on console."
Capp echoes similar comments he made before the release of Unreal Tournament 3 at GDC 2007, an event where Doom developer id Software's CEO Todd Hollenshead revealed "Piracy has pushed id as being multiplatform." Crysis developer Crytek has also cited piracy as the reason behind its decision to stop developing PC exclusives.
As for what the future holds for PC gaming, Capps highlights microtransaction-driven casual gaming. "Most publishers I'm speaking to right now think their money's going to be shifting back to PC and away from traditional consoles," he explains, "just because folks are in that mode of wanting to spend a little bit of time every now and then, and paying money to save time because there's so much media competing for it... So maybe Facebook will save PC gaming--but it's not going to look like Gears Of War."