Weekend Confirmed Episode 7

by Garnett Lee, May 07, 2010 12:00pm PDT

Alan Wake reviews hit the Net and we've got our spoiler-free full impressions to kickoff Whatcha Been Playin? Garnett, Brian, Jeff, and yes, Billy also got more time with the Halo:Reach beta, FIFA World Cup, Skate 3 multiplayer, and more. Plus they've got four and a bonus pick for Cannata-ford a New Game this week. DRM schemes, balancing game difficulty, and whether we want any of this Facebook social network fu in our games challenges the group in Four Minute. And the show winds up with a Front Page full of news including the announcement of Call of Duty: Black Ops for this fall, the winner of the million dollar MLB2K10 pitch a perfect game challenge, and a release date for Starcraft 2.

Weekend Confirmed Ep. 07 - 05/07/2010

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

Whatcha' Been Playin: Start: 00:00:00 End: 00:28:40

Whatcha' Been Playin Part 2: Start: 00:29:30 End: 01:00:59

Four Minutes: Start: 01:01:58 End: 01:36:06

Music Break featuring "All Eyes Nation (The Eyes Have It Mix" by Heliosphere: Start: 01:36:06 End: 01:39:23

The Front Page: Start: 01:39:23 End: 02:06:17

Music Break features a sample from Heliosphere's "All Eyes Nation (The Eyes Have It Mix)". Heliosphere is based in Minneapolis and heavily influenced by trance, industrial, and future-pop. You can download (for FREE!) the majority of Heliosphere's releases at their website heliosphere.net or contact them via Heliosphere on Facebook. Heliosphere are William Bates and Andrew Davies.

Original music in the show by Del Rio. Get his latest single, Small Town Hero on iTunes and check out more at his Facebook page.

Watch Jeff on The Totally Rad Show. New episodes come out weekly on Tuesday.





Comments

19 Threads | 30 Comments






  • Just to comment on starcraft 2 with relation to korea -

    I'm not living in Korea, but I have followed the starcraft pro scene for many years now (Way too many nights were spent staying up til 3am to catch a crummy internet stream of a broadcast). While starcraft 2 has already overtaken starcraft 1 in the foreign scene (foreign in starcraft = anyone who's not korean), I don't think that starcraft 2 is going to overtake starcraft 1 for many years in the korean professional leagues.

    There are a couple of reasons for this. First off, while all the comments in the media are about how starcraft 2 is simply starcraft with better controls and graphics, the game has changed completely from the perspective of top players. The metagame is completely different, and even the general playstyles of the races has shifted dramatically. While starcraft 2 is a fun game to play, so far the tourney games broadcast have been nowhere near the level found in starcraft 1 matches. All of the top players are going to stick with starcraft 1 until the bulk of play moves to starcraft 2 and starcraft 2's balance is fixed, which will be years down the line.

    As an addendum to this, starcraft 2 is nowhere near as enjoyable a spectator sport as starcraft 1. In brood war, pro games are special because they use incredibly intense micro to make their units do things that you don't see anywhere else. For example - http://www.youtube.com/watch?v=EqsSrWZciY0 (Minute long video, shows one of the best protoss players ever going up against one of the best terran players ever. Over a minute long fight he's able to hit every single spider mine the vultures drop before they kill his units, while doing enough damage to drive back the push)

    http://www.youtube.com/watch?v=1u_tBTS3CE8 (Ridiculous amounts of psi storm)

    http://www.youtube.com/watch?v=kihOFh2vgFY (action starts at 5 minutes, terran completely wrecks zerg with vultures)

    In starcraft 2 there's comparatively little micro. Blizzard added features like unlimited unit grouping and smartcasting which have made the game more fun to play but less impressive to watch, simply because there's less room for viewers to see the differentiation between regular players and amazing, professional players.

    Second, there has recently been some major drama between Blizzard and KeSPA (Korean e-sports players association) regarding the broadcast of professional starcraft and potentially starcraft 2. Check out the blizzard statement - http://www.teamliquid.net/forum/viewmessage.php?topic_id=121471
    KeSPA response - http://www.teamliquid.net/forum/viewmessage.php?topic_id=123275

    These tensions have been simmering for a while. Currently there are two tv networks devoted to starcraft - MBC and OGN. Earlier, Blizzard had put money into a third korean network called GOM to cover starcraft, warcraft, etc. Problem was, blizzard was trying to sever all ties from KeSPA during this time and in response KeSPA forbade Korean pros from participating in GOM events. This all went down August of last year.

    I guess my point is that brood war isn't going anywhere in korea for many, many years. I've been told it's comparable to pro counterstrike players playing CS 1.6 instead of CS source, though I might be screwing up my reference as I don't actually play counterstrike or know anything about it.

    This actually got me thinking about a possible 4 minute warning question for you guys - Starcraft in Korea has long been the standard for professional gaming by which all leagues are measured, mostly due to its audience - there are two tv channels devoted entirely to broadcasting starcraft, with people watching starcraft in the same way that americans sit down to watch football or baseball. I feel that much of the success of starcraft as an e-sport is derived from the fact that it's a very easy game to watch - while the players are moving at a million miles an hour, the result of these actions is a battle which easily fits in its entirety on a television screen and there's plenty going on for a team of commentators to analyze and discuss. It seems to me that the most popular professional competition in the US is the halo competition from major league gaming. I've watched several MLG halo matches and the viewing experience is less than ideal. The camera jumps between player viewpoints as they jump around trying to headshot their opponents, making it very difficult for someone who sucks at halo to get an idea of what's going on in the overall match.

    My question to you is this: what makes a game work as a spectator experience as opposed to a player experience, and how big a factor is this in the growth of esports?

  • I finally had a chance to listen to it; some things stand out after a listen while driving in the car:

    - Thank you for taking turns beating up Facebook/Twitter game integration. It's a stupid marketing ploy masquerading as a feature, and I would either shut off any such "feature", or refuse to buy a game if it has this "feature". However, I fear that even though there's an avalanche of feedback resembling "it's a stupid feature; take it out, or give me a way to turn it off" will be ignored, as the marketing machine seems to always get its way lately.

    - The "game museum" thing made me smile. Sorry, but once multiplayer games became imprisoned to a matchmaking system that could be shut down or incompatibly altered, gamers gave up their right to a multiplayer game that they can play forever. This is why a contingent of PC gamers has been so vocal about the preservation of gamer-run dedicated servers: if we lose them, we lose the ability to play the game, even if its market demographic isn't economically viable anymore. Enjoy buying Halo 2 over XBox Live Arcade in 3 years.

    - The Windows platform needs to be open, otherwise it would not be possible for businesses to code their own software, or for regular people to code things ranging from "hello world" to excellent utilities, games, and other software. Microsoft certainly wants to keep the Windows platform open for people to code legitimate software, otherwise they wouldn't be able to sell Visual Studio. This means that a secondary layer for game service / matchmaking / DRM is necessary. Games for Windows Live has taken the model of "Let's make the PC just like XBox Live!", and it's done pretty bad in the eyes of the advanced PC gamers. Steam has been a runaway success, since Valve is giving back to the community with free content and technology advances. GoG is pretty good, from what I hear, especially due to their "no draconian DRM" policy. So I don't see the Windows platform closing up, and if it did, I would hope that the United States Department of Justice would ramp up a new antitrust lawsuit.


  • I think the only FIFA to fill the quota you guys were talking about is FIFA 98 Road to the World Cup, that game is really awesome, it let you go through the qualifier with your national team AND THEN play the whole World Cup with it.

    It's a shame that same year EA started with the franchise milking in the current way it does and RtWC is a rarity that no longer works unless you have Windows 98 (YMMV, might work on XP if you're lucky), but iirc, there's still a strong community supporting it, releasing a new D3D/Glide (yes, Glide!) renderer and the common team roster update packs.