RAGE Developer id Talks Post-Apocalyptic, Motion Controllers, ZeniMax Purchase and More

By Chris Faylor, May 06, 2010 7:00pm PDT When id Software--the company that created DOOM and QUAKE--talks, you tend to listen.

After all, this is the company that helped pioneer and popularize the entire first-person shooter genre in the first place.

Now, the company is gearing up to unleash its first original property in quite some time with RAGE--a game that will also mark id's first release across PC, PlayStation 3 and Xbox 360 when it hits in 2011.

Of course, a new property brings with it many questions. Why make an all-new title instead of another entry in a proven franchise? Why the post-apocalyptic setting? What about those new-fangled motion controllers coming to consoles? And just what about id getting bought by ZeniMax in June 2009? How did that affect the game?

Fortunately, id Software creative director Tim Willits and senior producer Jason Kim were on hand while demonstrating the Xbox 360 edition of RAGE to provide some insight:

Doing Something Different

Tim Willits: After we completed the last DOOM, QUAKE IV, things like that, we looked at the technology and what [id technical director] John Carmack--every time I show up, people always like, "Oh, I thought John was going to be here"--when he was developing the id Tech 5, we looked at the power of that technology and what it allowed us to do. We also looked at, you know, how we've evolved as gamers and developers and how the industry has evolved as gamers and we immediately wanted to do something different, something that would change expectations of what an id Software game was. We know that, though, that at its core, the very essence, it had to be an awesome first-person shooter. We invented the genre, we do it great, we knew that everything that we had to do with RAGE had to revolve around this first-person core. So, with that, we looked at, you know, our other IP, we thought that "You know, let's do something new and sort of different let's do a story, let's do the universe, let's do a reboot on game design for us and really do something unique and special. And I feel that RAGE really is very unique and special for us and is a really unique game [compared to what's] out there.

The Reason Behind Post-Apocalyptic
Tim Willits: One of the reasons is that when John had created this technology, he actually downloaded NASA geographic data. We looked at that and, "Oh, we can make a game like this! Okay, it's gotta be big outdoors. Yeah, that's awesome. And then we'll have cars? Oh yeah, that's cool. We need to put guns in the cars! Well, that limits that."

We found that we wanted to have a setting that allows us to do this kind over-the-top sci-fi stuff that we like to do at id, but we wanted to have stuff that people could relate to: muscle cars and stuff. The post-apocalyptic setting just worked out really well for us, it allowed us to have a rich environment with the over-the-top gameplay.

On Cutscenes and RAGE's Opening
Tim Willits: Because we're id Software, cutscenes are very short because we want you to get people into the game. One of the neat things is, you do start out in the Ark, and I kinda want the player to be going "Oh, okay, this is an id game, I've played DOOM 3, I know what high-tech looks like" but when they open the door and it's like, "Wow, this is really different." So you spend a very short amount of time in an Ark. It's not like Fallout 3, where you learn [and grow up]. You wake up, you learn some things, push the door and out you go.

Project Natal and/or PlayStation Move Compatibility?
Jason Kim: For RAGE, we don't have any plans for doing anything with any of the motion controllers. My philosophy on that is, outside the scope of what we're talking about on RAGE, my general philosophy on the motion controllers is that I think it really takes a top-notch developer to take that technology, figure out how to actually work with a commercially viable game, and then really kind-of forge the path for other people. "Hey, this is the example of what is doable with these motion controllers."

PC Mod Support
Jason Kim: There isn't a definitive answer yet on that. In the past, we've had a lot of support for those types of creative people to be able to do that. It's not clear right now, for us. Nothing's changed on that [since QuakeCon 2009].

A Complete Ending, Like Star Wars
Tim Willits: When the game ends, it's has a complete ending. But, like Star Wars, there's always things that can go in different directions. We felt that new technology, new IP, let's build a universe that really allows us to do some very creative, fascinating things.

On ZeniMax Buying id Software
Tim Willits: I can tell you that, having the resources and upper management, they've really allowed us to do stuff with RAGE that frankly we may not have been able to in the past. I truly believe that, ultimately, RAGE has become a better game because of this new relationship that we have.

But Wait, There's (Maybe) More
Tim Willits: There's a number of things that the guys come up with, they're like, "Oh, I want to do this!" I'm like, "RAGE 2!" [laughter]

Click here to comment...


  • No definitive answer on mods, no definitive answer on dedicated servers. From Id Software. That hurts.

    So you spend a very short amount of time in an Ark. It's not like Fallout 3, where you learn [and grow up]. You wake up, you learn some things, push the door and out you go.

    Kinda like Vortex Rikers in Unreal?

    Thread Truncated. Click to see all 17 replies.

        • You want to see a highly moddable game with an insanely active modding community? Try X3: Terran Conflict...

          Here's their official mod guide for released mods, excluding any current works in progress...damn I love Egosoft!


          [2008-11-07] X3TC Cheat Package by Cycrow

          Artificial Life

          [2010-01-10] AI NPC Boarding Plugin by LV: AI ships board and cap ships including players
          [2008-12-16] Conflicts by Mavor
          [2008-12-16] Friendly Pirates by TycHouse & Graxster
          [2009-10-04] Galactic News System by the XTC Team; New BBS-system
          [2010-02-02] Global Friend Foe Upgrade by LV: Set all races FF for all your ships every minute, stops your ships attacking races when they should not do
          [2008-12-16] Imperial Laboratories by LV;[Major Plugin] A new offensive race is created, & many player upgrades
          [2009-07-40] Improved Races by 7ate9tin11s ; Makes the enemies more active and dangerous
          [2009-01-18] Khaak Invasions by ttl
          [2009-07-30] Military Base Response revamp by ThisIsHarsh ; Intelligent and interactive military recon, patrol and response
          [2009-11-14] Military Transport by Lucike ; Adds transporters to recruit personnel of the "Pilot Union" from.
          [2008-12-16] NPC Bailing Addon by ThisIsHarsh
          [2009-05-03] Pirate Guild 3 by Serial Kicked ; Smarter Pirates
          [2010-04-03] Trade Plugin (PSS) by EmperorJon & Mark_A_Condren; Planetary trade outlets, additional NPC stations, jump to station, trade via Transporter Device
          [2009-06-28] Race Invasions by Xiriod
          [2008-12-16] Race Patrols by ttl
          [2008-12-16] Race Response Fleets (RRF) by LV;[Major Plugin] AI cap ships defend their assets
          [2008-12-16] Reduced Enemy Missiles by Graxster
          [2009-11-28] Salvage Insurance Contract by Cycrow
          [2009-10-10] Shiploot AL plugin by Mailo ; Ships leave wrecks. Mechanics salvage wrecks and overtune ships
          [2009-11-05] Station Friendly Fire Interface Hotkey by LV
          [2009-08-02] Station Security Services by 7ate9tin11s ; Hire security companies to guard your stations and respond to sector incursions

          Combat Scripts: AI - commands for your fleet

          [2010-03-31] Carrier Power Link System (CPLS) by Roger L.S. Griffiths ; Carrier draws energy from docked ships
          [2008-12-16] Deathmatch Arena(DMA) by LV; [Major Plugin] Kill ships for various rewards
          [2009-08-14] HKP Enhanced Missile Barrage by ChaosRas ; Hotkey for synchronous Missile Barrage
          [2008-12-16] Improved Boarding By Cycrow ; Hotkeys to initiate boarding
          [2009-08-01] Light Support Drone Carrier (LSDC) by Logain Abler ; Adds a Drone Carrier with production ability to the game
          [2008-12-16] Medusa Rapid Fire Missile Interface by LV ; Missile attack command
          [2008-12-16] Missile Defense Mosquito (MDM) by Lucike
          [2010-03-21] Point 2 Point Patrol by ITFUncleDave ; Configurable waypoints of a patrol
          [2008-12-16] Ring of Fire by Gazz ; Deploys Lasertowers
          [2010-02-18] Security and Rescue Service by Lucike ; Security Service to patrol sectors, Rescue Service to defend attacked pilots of the Pilot Union and to rescue ejected ones.

          Combat Scripts: personal

          [2009-01-04] Auto Aim by Gazz ; Enhanced targeting modes
          [2009-01-26] Bombardier by Chem aka ChemODun ; Weapon layout configurations
          [2008-10-27] AI Ship kills payout Bountyboost by LV
          [2009-07-09] DB Recharger by furstukin aka DB Cooper ; Use Ecells to recharge your weapons and shields
          [2008-10-27] Destroy Target Hotkey by Graxster
          [2008-12-16] Intelligent Targeting System by WindsOfBoreas ; Enhanced targeting modes
          [2008-12-12] Kill all ships (but mine) by JMCorp
          [2009-03-10] Missile Safety by Gazz ; Delay activation of launched missile
          [2010-05-02] Power Matrix Transfer System (PMTS) By Roger L.S. Griffiths ; Transfer energy between shields and weapons
          [2008-10-22] Reset Hull and Shields Hotkey by Graxster
          [2009-09-01] Weapon Select Extension by WindsOfBoreas ; Weapon (and missile) layout configurations
          [2008-12-16] Weapons Quickswap by Tatakau ; Weapon layout configurations

          Fleet Management

          [2009-07-06] Auto prep ships by ThisIsHarsh ; automate repair, upgrade, equip and config of multiple ships
          [2008-12-16] Carrier Drone Support Software by LV ; Your Carriers build AI fighters to protect them
          [2009-05-03] CODEA Weapon System by Lucike ; Carrier management system
          [2010-05-02] Command Console Extension by Lordaeron ; Preset resupply and jumpdrive options
          [2009-04-27] Custom Wing Manager by Zypherg ; Add and/or delete custom wings
          [2008-12-23] Fleet Supply by DaOpa ; Enhanced supply commands (can buy needed items)
          [2009-11-14] Hangar Manager by Lucike ; Transfer fighters between two hangars
          [2010-03-04] MarCon Ind - Ship Onboard Computer System Interface by mark_a_condren ; Colourful menu interface
          [2009-02-10] Massive set home command by Seedz
          [2009-10-31] NICE Interface Enhancement by Gazz ; a more RTS-like way to control and bookmark ships
          [2009-11-14] Personnel Transporter by Lucike ; Transfer or transport personnel of the "Pilot Union"
          [2008-12-16] Refuel Ships (fix) by Graxster
          [2008-12-16] Remove Prefix "Your" from Player Property by Graxster
          [2009-02-15] Rename ships with Expression (RSwE) by Klyith (Conversion by Loky) ; Renames ships, stations, satellites, ...
          [2008-12-16] Ship/Station Names Management (SNM) by UniTrader

          Game object or feature alteration

          [2008-12-16] Accelerator to Jump Gate Conversion by Graxster
          [2009-09-15] Add Missing Ware Selling Locations by Mysterial ; Adds several wares to docks that weren't in any at all
          [2009-06-07] AI Ammo Cheat + Dmg Mitigation by Gazz ; NPC ships always have ammo. Heavy ships can take less damage
          [2008-11-28] Asteroid Creator by fud
          [2009-01-15] Asteroid Relocator by Nividium
          [2009-12-04] ATF Shipyard v4 by eldyranx3 & amurph0 ; Sells ATF ships and Terran Factories
          [2009-02-01] Create Abandonned Ships on startup by apricotslice
          [2008-12-11] LazCorp Crystal Free Solar Power Plant by Lazerath
          [2009-03-29] No notoriety loss from hitting jumpgates by Gazz
          [2009-02-01] PHQ and Military Base in Boron Shipyards by apricotslice
          [2008-12-16] Remove: Press (KEY) to turn off Classic Flight Mode by Graxster ; Disables an annoying info message
          [2008-12-16] Remove Rocks from Universe by Graxster
          [2009-04-02] Resource-Free Factory by arcana75
          [2009-11-05] The Apocalypse by LV; turns every sector Khaak or Xenon and you must cap em back
          [2008-12-16] The Marauder Shipyard by Teladidrone

          Gathering - collect/reuse objects from space

          [2008-12-16] Apricot Cbeam/Abeam/Dbeam by apricotslice ; Collect (by teleport) wares/astronauts/drones
          [2009-09-03] Apricot Salvage Pack by apricotslice ; Script collection for true Salvage gameplay
          [2008-12-16] Collect Wares in Sector (modified) by Graxster ; Will stop when no more wares to collect
          [2009-06-07] Collect Wares MK2 by arcana75 ; Will dock when no more wares to collect.
          [2009-01-26] Debris Repair and Utilization by Xenon J (Conversion by X420TokeAlot)
          [2008-12-16] Prospector (PSC) by Lucike ; Enhanced mobile miner
          [2008-12-16] Salvage Claim Software Mk. 1 by TECSG ; Detect and collect containers and abandoned ships
          [2008-12-16] Salvage commands & NPCs by ThisIsHarsh ; Collect wares/astronauts/drones
          [2008-12-16] SpaceLootTransporter by Huefte ; Collect wares (by teleport)


          [2008-12-16] Hotkey Manager by Cycrow
          [2009-05-03] Convoy Control by Gazz ; Improved functionality for "Escort the convoy" missions
          [2008-12-16] Launch Fighter Drone Hotkey, by XaiCorp
          [2010-02-22] Logain Industries Unified Menu by Logain Abler ; hotkey access to all Logain Industries scripts/mods
          [2008-12-16] Missile Defense Hotkeys, by XaiCorp
          [2008-12-16] Remove Hotkeys by Graxster
          [2008-12-16] Rotate and Move Objects by Graxster
          [2008-12-16] Scan Target Asteroid or Ship by clevider
          [2009-01-18] Ship Loadouts by S9ilent
          [2010-02-27] Target Nearest Unclaimed Ship by Mailleweaver
          [2009-02-01] Transfer Power to Shields/Weapons/Energy by S9ilent
          [2008-12-16] Wing Hotkeys by Cycrow

          Information gathering

          [2008-10-25] Add Satellites to all Sectors by Graxster
          [2008-12-16] Asset Summary Report by Carlo
          [2009-11-25] Automated Satellite Network by alex2069 ; Satellite deployment command
          [2009-03-01] Camera Drone Spy by Nividium
          [2008-12-16] Deploy satellites in target sector by PaulP
          [2010-03-24] Display Ranks by Carlo ; Notoriety: Combat, Trade, all races, companies
          [2008-11-26] Find all Free Ships by Graxster
          [2010-03-14] Game Start Sector Reveal by mark_a_condren ; Select what sectors you know from start
          [2010-02-22] Global Production Report (GPR) by Logain Abler ; shows the current state of global production network
          [2009-08-14] HKP Transponder Interface Software by ChaosRas ; Locates and maps non-hostile stations in ship sector
          [2008-12-16] Invasion warnings by ThisIsHarsh
          [2009-06-17] MK3 Trading Log by SymTec
          [2008-12-16] Numeric Race Rank Titles by Gazz
          [2008-12-16] Satellite Early Warning Network by Cycrow
          [2008-10-26] Scan all Asteroids by Graxster
          [2008-12-16] Sector Scanner by Nividium ; Scan sector for mineral resources
          [2009-04-16] Teladi Information Service by ScRaT_GER ; Locates ships and wares
          [2009-04.19] Trade Overview by ScRaT_GER ; Monitor and summarize trade transactions of ships and stations
          [2009-07-04] Universe Explorers by 7ate9tin11s ; Scout pilots to hire
          [2009-04-27] UTProfit by Euclid ; Show profits made by ST/UT traders

          Navigation Scripts

          [2009-02-10] Advanced HyperDrive (AHD] by milling_horde and Loky
          [2008-12-16] Align ship with ecliptic by Gazz
          [2008-12-16] Apricot Jump to Derelict by apricotslice
          [2008-12-16] Auto / Terran Jump by Gazz ; Ships can jump to Terran sectors
          [2009-02-18] Broadcast return home by Seedz
          [2009-04-16] Docking Lockup Fix + Upgrade by Gazz ; Fixes a script lockup (overwrites files), AI can use Docking Computer
          [2008-12-16] Explorer Command Extension by ThisIsHarsh
          [2009-01-04] Follow me / Remember homebase + wingman by Gazz
          [2008-12-03] Free Jump by Graxster
          [2008-12-16] Gateless Jump Hotkey/Command by PaulP
          [2009-11-14] Jump Beacon by Lucike ; Adds usable Jump Beacons for the player
          [2009-03-17] JumpPoint by BinaryBoy ; Build Gates
          [2009-02-01] Landing/Docking Booster by Gazz ; Speed up ships during landing approach
          [2009-05-10] Move To Coordinates by Cycrow
          [2009-01-11] The Rubber Dinghi by Gazz ; All big ships (like M6/M2) can deploy one scout M5
          [2008-10-27] Warp to Target Hotkey by Graxster
          [2009-08-15] XTC Safe undocking scripts by the XTC Team; Standalone Version

          Piracy / Acquisitions

          [2009-06-21] Board Station by uberex ; Use troops to take over stations.
          [2008-12-16] Bribe A Pilot by Nividium ; Buy existing NPC ships
          [2009-03-01] Capture Stations by Nividium ; Use troops to take over stations.
          [2009-08-08] Convert Passenger to Marine by Pelador ; Converts Passengers to marines
          [2009-06-14] Hack Station by arcana75 ; Hacks a station to allow temporary docking for a fee.
          [2008-12-16] LazCorp Claim Unknown Sector by Lazerath
          [2008-12-28] Property Baron by Nividium ; Buy existing stations from NPC
          [2009-01-11] Ship Hijacker by Nividium ; Hack the target rather than shoot/board

          Ship Commands

          [2008-12-16] Apricot Beamdock by LV/apricotslice ; Teleport dock/undock ships into/from "carrier"
          [2008-12-16] Auto Begger by Nividium
          [2009-01-26] Autoscan for Smugglers by ttl
          [2008-12-16] Command Queueing By Cycrow
          [2008-12-16] Dock TS in TL/M1 By LV
          [2008-12-16] Jump to me by Graxster
          [2008-12-16] Marine Training Manager by Graxster
          [2008-12-16] Mobile Ship Repairs by Graxster

          Ship Upgrades

          [2009-06-04] Advanced Jumpdrive by Cycrow
          [2009-06-02] Advanced Thruster Control by Cycrow
          [2008-12-16] Bulk Transporter Upgrade by Al_Main (Conversion by snwboardn21)
          [2009-08-05] Capital Ship energy cell Generator (CSesG) by Logain Abler ; uses surplus ship energy to produce E-Cells
          [2009-06-15] Emergency Transporter Extension by Cycrow
          [2009-06-19] Escape Pods by LV
          [2008-12-16] Freight Transporter Upgrade by LV; Beam Flying wares within 3k
          [2008-12-16] LazCorp Military Scanner by Lazerath
          [2008-12-16] Marine Repairs by Tatakau ; Marines repair ship and station hulls
          [2009-08-02] Mobile Production Module (MPM) by Logain Abler ; Enables ware production on TS/TL class ships
          [2009-04-19] Nanite Hull Repair by arcana75 ; Hull repairs itself by consuming shield energy
          [2008-12-16] Pandora Tunings by Teladidrone
          [2009-04-27] Player Workshops by Pelador ; Upgrade ships at own Docks
          [2008-12-16] Salvage Claim Software by Cycrow
          [2009-06-03] Slipstream Drive by Cycrow
          [2008-12-16] The Traveling Mechanic by Teladidrone
          [2008-12-16] Turbo Booster (Split) by Cycrow
          [2008-12-16] Upgrade Kits (JDK) by LV; Various upgrades inc jumpdrives so your can carry >1

          Station Building

          [2008-12-16] Factory Complex Constructor by Dusty ; Arrange / align stations with pinpoint accuracy
          [2009-11-14] Factory Complex Constructor: X³:TC 2.5 Compliance Update by Saetan ; X³:TC 2.5 Compliance update for the FCC by Dusty
          [2008-12-16] Nividium Processing Plant by Nividium
          [2008-12-16] Station Repacker by alex2069
          [2008-12-28] Super Tractor by Gazz ; Moves everything, even asteroids to other sectors
          [2008-12-28] Universal Missile Complex by Draba

          Station Management

          [2008-12-28] Auction Services by Nividium
          [2009-06-28] Automatic Moneytransfer to Station by XGamer
          [2009-06-03] Equipment Research and Development by Cycrow
          [2009-11-14] Dockware Manager by Lucike ; Add or remove wares to Docks and PHQ. Limit wares on PHQ.
          [2009-10-24] Dynamic Product Pricing by MTiffany71 ; Amount of stock affects price, like in NPC stations
          [2008-12-23] Freight Distribution Network (FDN) by Logain Abler
          [2009-04-05] Green Stations by Nividium
          [2009-07-11] Headquarters Management System by Osiris Sam ; Controls PHQ account and traders
          [2009-06-07] Remove products from docks by arcana75 ; Removes a single product from your Dock
          [2009-01-18] Station Financial Manager (SFM) by S9ilent
          [2009-03-17] Station Storage Extension by Tim-O
          [2008-12-16] TL Storehouse by morbideth/silentdeth

          Trade Scripts

          [2009-01-11] adv. Product Chaser by wildlynx
          [2008-12-16] Apricot STUT for most ships by apricotslice
          [2009-02-01] Cargo Delivery Service by klaatu ; Ware delivery
          [2008-12-16] Commercial Agent (CAG) by Lucike ; Enhanced station trader
          [2008-12-16] Commodity Logistics Software (CLS) by Lucike ; Ware delivery (can trade)
          [2008-12-16] Economy and Supply Trader (EST) by Lucike ; Enhanced autonomous trader
          [2009-04-16] Extended Trade Command Software by SymTec ; Creates repeating queue of simple trade commands
          [2008-12-16] Manual Trade Extension: Best buy/sell loop by ThisIsHarsh
          [2010-04-10] MK3 Blacklist Manager by SymTec ltd.
          [2009-03-17] Pirate Fence by Pelador
          [2010-02-11] Station Camper by Cycrow
          [2009-01-21] Taxi Logistics by SymTec ltd.
          [2009-03-10] Transfer Freight via Drones by Tim-O
          [2010-04-02] Transporter trade by cyberfuzzie ; Trade with station via Transporter Device, ie without docking
          [2008-12-16] Universal Best Buys/Sells Locator by alex2069
          [2009-03-19] Ware Hunter by Pelador


          [2008-12-16] Wing Equip Like Fix and extension by morbideth/silentdeth
          [2008-12-16] Wing Trade Commands - Buy ware and Sell ware by PaulP

          Turret Scripts

          [2008-12-16] Advanced Missile Defense by fud
          [2008-12-16] MARS Fire Control (MARS) by Gazz ; Enhanced turrets, combat, scavenging, ...
          [2009-11-14] MEFOS Weapon System by Lucike ; Turret control with personnel and semi-automatic weapon switching for the player
          [2009-03-10] Missile Defense Mk2 by Gazz ; Working missile defense for AI and own ships
          [2008-12-16] Turret On/Off Hotkey by Gazz ; Works with all turret scripts
          [2009-02-10] Turrets: selective attack by Armankessilon ; Limit a turret to certain target types
          [2008-12-16] Weapon Switcher by Xai Corporation ; Use AI style laser switching on player ships

          Other Scripts

          [2008-12-16] Force NPC Undocking by Graxster
          [2008-12-16] Marine Trainer by JumperBR
          [2009-03-10] Dedicated Assistant Drones (DAD) by Pelador ; Drones for various tasks
          [2008-12-16] Ship killed notifications by ThisIsHarsh
          [2009-06-19] Test Drive & Hire Centre by LV; test any ship and any weapon loadout
          [2008-12-16] Vocal Control by S9ilent
          [2008-12-16] X3-X3TC-Converter by SymTec

          Utility and Library Scripts

          [2009-01-26] Array/Matrix Sorts by S9ilent
          [2008-12-16] Community Plugin Configuration by Cycrow
          [2008-12-16] Compare Ship Stats by Graxster
          [2009-06-03] Cycrows Library Scripts by Cycrow
          [2009-07-09] Exact Division by Osiris Sam
          [2009-12-10] Extended Communication System by Serial Kicked ; News/BBS and Comm Dialogs
          [2009-10-31] Get object size by Gazz ; works OOS as well as for object types
          [2008-12-16] Get Wares of Ship by WindsOfBoreas
          [2008-12-16] Hotkeys with double click / multiple functions by Gazz
          [2009-01-26] Hub/Station Checks by S9ilent
          [2008-12-16] Ingame Tutorial Creating Custom Menu and Interface by LV
          [2009-01-11] Maths Multiplication and 3D Trig scripts by S9ilent
          [2009-12-04] ms Timer and FPS by Gazz ; more accurate timing for scripts
          [2008-12-16] Sector Coordinates Finder by Graxster
          [2009-01-26] String Functions Library (lib.chem.strings) by Chem aka ChemODun
          [2009-05-31] Tertiary Signals by Gazz
          [2009-05-31] Ware Manager by Cycrow

          Mission Director (MD)

          Alternatives/Fixes to vanilla

          [2008-12-23] Apricot Hub Plot Very Easy version. by apricotslice
          [2008-12-23] Apricot Hub Plot Medium version. by apricotslice
          [2009-04-27] Apricot Hub Plot Hard version. by apricotslice
          [2009-07-11] Enable Plots in Custom Start by Ketraar
          [2009-06-07] HQ Plot start by reputation only by Xiriod
          [2009-07-06] Marking Unknown Sectors (MUS) by Ketraar ; Uniquely named "Unknown sectors" (if using this, do not install "Lost Numbers")
          [2010-05-02] Reset Corporations by Dillpickle ; reset broken corporations
          [2009-04-27] Reset Plots by Ketraar

          Artificial Life

          [2009-03-18] Industrial Special Service (ISS) by Alex Vanderbilt
          [2009-07-06] Ketraar's Real Pirate Syndicate by Ketraar
          [2010-03-26] Menagerie Shipyard by Argonaught. ; Jumps around to sell rare ships.


          [2009-08-31] Generic Solo Combat/Duel Mission by Mysterial
          [2009-09-15] "Real" Invasion Defence by Mysterial ; Creates missions to destroy already-existing Xenon fleets
          [2010-01-03] Rescue Princess by enenra

          Some MD code snippets from various authors might be found from this thread.




          [2009-01-11] Apricot Merge Mod by apricotslice ; Includes AMS, CC, FDN, SSDN, X2, WS, Lus/Than, BSG, Norm, Snowship Starts
          [2008-12-16] EMP mod

          Galaxy properties

          [2009-02-15] 500km Comm Range Mod by argon_emperor
          [2008-12-16] Deactivate Mission Guidance by Graxster *
          [2009-09-27] Flak Volume Reducer by Killjaeden ; Replaces FFA/CFA sound-effect
          [2008-12-16] Improved Combat Frame Rate by Graxster *
          [2008-12-28] Lost Numbers by SunBlade ; additional numbers on unknown sectors (if using this, do not install "MUS")
          [2010-05-04] No AdSign Mod by Killjaeden ; Removes adsigns
          [2008-12-16] No Civilians by Graxter *
          [2008-12-16] No Floating Icons by Graxster *
          [2010-03-22] No Fog by Argonaught. ; 2.5 compatible Fake Patch of TBackgrounds
          [2008-12-16] No Suns by Graxter *
          [2009-02-01] Performance Upgrade Index (X3TC PUI) *
          [2009-06-14] Pirate Patrols by ezra-r ; More Pirates in Pirate sectors
          [2009-10-31] Remove Missile Warning Beeps by OOZ662 ; Mute by sound file replacement
          [2009-10-16] Apricot Rename Hub Sector by apricotslice
          [2009-06-07] Resized Aldrin Big Rock by Someone Else
          [2008-12-16] Reworked GalaxyMap + New Suns + unique SectorsoundtrackIDs by Alex Vanderbilt *
          [2009-10-31] Some/No Civilians Mods + X3:R Naming Callback by OOZ662 ; Decrease civilians. Multiple versions.
          [2008-12-25] Square Galaxy Map by SunBlade ; altered GalaMap mesh
          [2009-01-26] SS_T's Shader Performance Mod by SSwamp_Trooper

          Object availability

          [2008-12-23] Add Orbital Weapons Platforms to Argon Prime Shipyard by Xiriod
          [2008-12-23] Add Yaki EQ dock to Weaver's Tempest by Xiriod
          [2010-04-24] Advanced Weapon Research Mod (AWRM) By Roger L.S. Griffiths ; Creates "advanced" and "enhanced" Terran weapon types. Improves rare weapon availability
          [2008-12-23] Fighter Drone MKII factory in Queen's Harbour by Xiriod


          [2008-12-16] Apricot Mapping Service Mod (AMS) v2, with AMS, Goner and Khaak starts by apricotslice
          [2009-01-11] ATF Agent gamestart by Seathal *
          [2010-01-26] Black HUD by F.A.B. ; HUD colour
          [2009-12-10] GUI Remake by enenra ; HUD colour and looks
          [2010-01-15] Lucky Heir Gamestart by Ketraar *
          [2009-09-15] Menu Background Disabler by Killjaeden ; Bare start menu, faster game startup
          [2009-08-01] Vanilla Malt Gamestarts by Snowship

          Ship/Station properties

          [2009-05-03] Advanced Complex-Hub by Saetan ; Internal and Capital docking bays
          [2008-12-23] AMurph0's Shipyards by AMurph0 *
          [2009-01-04] Apricot PHQ Extension Patch by apricotslice ; More storage space
          [2009-06-14] Basic M6 Upgraded by ezra-r ; Rebalance M6's with more speed and rudder
          [2008-12-16] BMTC Stronger Capital Ships / Combat Rebalance by Sandalpocalypse *
          [2009-08-22] Bomber & Shuttle Docking (BSD) by Alkeena ; External docking to bigger ships
          [2008-12-16] Cockpit Callback MOD by Arkblade
          [2009-06-19] Engine Colours + particle trails by killerog
          [2009-06-14] Engine Trails + Smoke Mod by bounty_hunter66
          [2009-01-04] Enhanced Equipment Docks by Saetan ; Docks with flexibile storage rooms similar to the PHQ
          [2009-01-26] Hangar-Mod/External-Docking Mod by Coffee-Man ; External docking to bigger ships
          [2009-01-11] Increased HUB Storage Space by Forked *
          [2009-01-26] Lightspeed combat rebalance by ttl *
          [2009-10-24] Missiles Rebalance Mod by imperium3 ; Improves the missiles that aren't worth using
          [2008-10-27] Player HQ Hack by Graxster *
          [2009-06-07] Ship Rebalance Mod by Someone Else (deprecated, use the other version)
          [2010-04-29] Ship Rebalance Mod: Continued by Paul Wheeler & Someone Else
          [2009-04-16] Terraformer Hub (Bug-Fix) by Saetan ; Safer Capital ship undock from Hub
          [2008-12-16] Turret Fix by Gazz
          [2008-12-16] YS-HUD-Mod by Samuel Creshal
          [2009-09-20] Xenon Q Meshfix by Killjaeden

          Ships / Stations

          [2008-12-16] Complex Cleaner / Modular Complexes by Gazz
          [2009-02-01] Ship - Boron Lusca M7 by Axeface *
          [2009-01-26] Ship - Paranid Thanatos M6 by Axeface *
          [2009-02-15] Ship - Terran Normandy M6 by Tenk *
          [2009-04-16] Ships - Battlestar Galactica by Hawkbs
          [2009-12-23] Ships - JaySuS Space Ships by JaySuS
          [2009-10-22] Ships - Shipexpansion by Killjaeden
          [2009-06-14] Ships - X2 Callback Mod by amurph0 and killerog
          [2009-05-31] Strategic Sector Defence Network (SSDN) by Logain Abler ; Deploys Drones via AdvSats.
          [2010-03-02] X-Tra Ship/Station Pack by Cadius

          The ships you longed for not listed above? Perhaps they are in List Of XSP Ships Thread?
          Still no luck? Most likely you are not the first one to wish for ships to exist?

          Full Mods / Total Conversions

          [2009-02-18] Homeworld2 mod by XDV and Shuulo *
          [2010-01-26] Terran Conflict Overhaul by F.A.B.
          [2009-10-22] Transcend II by Observe and Stu Austin
          [2009-04-16] X1: Past and future mod by SS_T
          [2010-04-28] Unofficial Player Bug fixes 2.6 compatible by draffutt
          [2009-08-07] X-UNIVERSE by SS_T