RAGE Gets Release Window, New Screenshots
by Chris Faylor, May 04, 2010 7:00am PDTWhile id Software has long maintained that its post-apocalyptic shooter RAGE is due "when it's fun and when it's done," publisher Bethesda has now provided a timeframe of when we can expect that milestone to be reached and the game to hit stores: 2011.
All three versions of RAGE--PC, PlayStation 3 and Xbox 360--are expected within that window. id isn't ready to talk specifics about the game's multiplayer component quite yet, however, today's Bethesda-issued "Fact Sheet" notes that you'll be able to "grab a friend for exclusive co-op modes, or go online for all-out multiplayer mayhem."
Though the game is, at least, eight months out, id claims that both the PlayStation 3 and Xbox 360 versions are already running at sixty frames-per-second. I recently saw the Xbox 360 build, and it was certainly running silky smooth with no dropped frames or screen-tearing that I could see. The game itself looked gorgeous, the outdoor scenes in particular, to the point where I had a hard time believing it was running on a console.
During our presentation, creative director Tim Willits noted that some within id "think [the PlayStation 3 version] actually runs better [than the Xbox 360]" at the moment, with senior producer Jason Kim later providing us with some clarification on that point:
Jason Kim: The reason why that was said is because the PlayStation 3 is a different, a whole 'nother platform--the way the architecture on that system is so different from the [Xbox] 360--we've had to do some things to help performance on that more than we've had to do on [Xbox] 360.They're both really capable systems. We have the [Xbox] 360 [version of RAGE] running, it was a pretty easy system to get running, especially with the PC base. It was just kind of a natural fit to that the [Xbox] 360 got up and running first.
When we did all this work on the PS3, it was pretty tough to get everything going, so we had a lot of threads that we had to create for the PS3 that make [RAGE] run efficiently for that platform. When we got around to actually getting all that stuff working, it actually was--just like the [Xbox] 360--running at sixty frames, it was butter smooth.
The reason why that was said was, and it should've been set up a little more, to really elucidate the fact that we have both platforms running at sixty frames, and they're both performing really well.
It's not like the PS3 is ten times faster than the [Xbox] 360, or the [Xbox] 360 is much better than the PS3. They are different platforms, but we've got everything running on both.
For more on RAGE, hit our preview for additional details and quotes from the id crew.
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Comments
I am one of id's biggest fans - I didn't like Doom 3 and never even finished it but it is still id. I don't give a FUCK what id does for the consoles. Make this game for the PC. Don't lose your roots. Far too many people have lost their roots (see Remedy).
QuakeWorld defined me as a person and it is a damn shame that we are at a point where id is more concerned about consoles than PC games it seems. All the rage news I've read has been about console games.
Give us this for PC - scrap the other shit. Your true fans are the only ones who matter.
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http://www.shacknews.com/screenshots.x?gallery=14591&game_id=4598&id=156216#img156219
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How about some gameplay, story, missions etc.... details?
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http://www.shacknews.com/screenshots.x?gallery=14591&game_id=4598&id=156216#img156218
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/confused.
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http://www.videogamer.com/news/id_nothing_cut_from_rage_to_fit_on_xbox_360.html
Willits added that all three versions of the game will look the same when the game is eventually released some time next year.
"Graphically, all three of the platforms look about the same," he said.
"There are some challenges with each of them. The PS3 version right now is more stable. So I was thinking about bringing that one [to demo at the Bethesda Gamers Day event], but we already told everyone that we were showing on 360, so we brought the 360."
Willits did, however, suggest that a few treats may be reserved for high-end PC owners.
"Maybe on the PC, where John Carmack loves to have some little Wingdings that you can turn on, some special effects stuff," he said. "But no, they'll all be the same."
Always good to hear.
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id software is struggling to become relevant.
texturework is way low res in these screenshots, looks a bit old. game will probably suffer a bit from being so close to fallout and borderlands stylistically, can feel it putting me off it a bit. hopefully the game itself will play and feel in atmosphere and everything completely different to either of those
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I was somehow hoping it would come out right before QuakeCon 2010, like DOOM 3 did in 2004.
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