World of Warcraft Pet Store Adds $25 Mount
by Chris Faylor, Apr 15, 2010 12:16pm PDTExpanding the selection of World of Warcraft's Pet Store, Blizzard today added a $25.00 "Celestial Steed" to the online marketplace.
"The Celestial Steed is the first-ever mount to be available through the service," explained Blizzard, specifying that "this supernatural warhorse will fly as fast as your riding skill will take you, and it will travel at 310% speed if you have at least one other 310% mount."
A new premium-priced pet--Lil' XT--is also available to players of the popular MMO, sporting the same $10.00 price tag as earlier paid pet offerings Pandaren Monk and Lil' K.T., with the store still selling two $24.99 real-world plushes--Wind Rider Cub and Gryphon Hatchling--that each include "a matching in-game non-combat pet."
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Comments
Hey everyone in WOW. Please don't buy that ones from WOW. Thanks. To save your money up for new latest games.
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Coupled with the fact that there are good indie developers struggling to sell entire games at $10-20, this makes me kinda sad.
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Pot (me) calling the kettle black...;)
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Bleh, I sincerely hope this doesn't dovetail into actual gear you can buy. As long as it's pure vanity pets and mounts for vain people then fine.
At least the $25 plushies make sense. You actually get something physically as well as a pet.
(coughcough wonder if activision had any sort of influence on this coughcough)
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Those who would defend the practice often argue that these additional items - pets, mounts, unique clothing, etc - are vanity or fluff items; they don't really affect core gameplay. Yet, MMOs are by their nature social experiences, creating rich worlds where a player's avatar has a particular status and value.
Raiding, end game PvP, questing - all of these are the main procedures of Western MMORPGs. Though often repetitive, they are made more meaningful by the social context they occur in. It matters not only that you killed X raid boss, but also that you won Y gear from that boss, gear that you can show off to others and an achievement you can take pride in. Whether the carrot you're interested in is gear, achievements, vanity pets, mounts, or titles, they're all enhanced by the fact that they are valuable commodities in whatever virtual world you play in. And they only have value because a community of players have collectively determined they are valuable.
So to return to my main point, one cannot easily compartmentalize what is core gameplay from what is periphery in a MMO particularly when, as I argued, they both affect the social experience of the game. Vanity pets and mounts in WoW are valuable because they represent achievements, rare commodities that say something about your character and your goals in the game. Selling these items for cash erodes that. Caveat emptor.
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This is half the price of a normal game and about the price of a fucking expansion pack all for a glittery horse.
Expect to see more of this shit in SC2. 'New marine skins for 5$!'
Sounds cool until you realize DoW had a built in army painter that was free and games like Aion and other mmos let you clone and paint your armor as you see fit. Welcome to the age of micro-transactions and it wont stop till people relearn the value of a dollar online.
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What happened to Blizzard?
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2010: Blizzard: WoW "Celestial Steed": $25
I wonder what's next. Those who forget the past are condemned to repeat it... and pay a higher price for it.
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As soon as you can buy a gameplay advantage in the game I'll be the first to denounce Blizzard.
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