X-Com 'Re-Imagined' as FPS by BioShock 2 Dev
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One day developers (and hopefully casual gamers) will realize that everything is not necessarily better from a first-person perspective.
Proof: Imagine goatse. Now imagine it from an overheard 3rd-person perspective. Much less vile, isn't it?-
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Irrelevant to strategy games, where the strategic overview of the battlefield is more important than "becoming the character". You're not controlling one guy. You're overseeing the movements of a full team.
This is akin to saying Starcraft II should be first-person, because it would be "more immersive".-
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fine. http://en.wikipedia.org/wiki/Chess_variant.
now see, X-Com Interceptor, X-Com Enforcer -
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If I were to guess, I'd say that this has less to do with the game being "better" from a first person perspective, and more to do with this game also coming out on the 360. X-Com, being a real-time/turn-based strategy game is not exactly a formula for success on a console. Maybe that's the tinfoil hat talking.
I honestly wouldn't mind playing the combat portion of the game from a first person perspective, but that was only half of the game. I'm more curious about what they intend to do about the other half.
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