Evening Reading: Evolving a Genre

By Brian Leahy, Apr 13, 2010 5:00pm PDT Today's release of Splinter Cell: Conviction is an interesting one. The game is vastly different from previous entries in the franchise, with fast-paced stealth and new game mechanics like "Mark and Execute" and "Last Known Position" that make the player deadlier than ever.

As I discussed in my review, the game is very fun. The Sam Fisher of Conviction feels like the ultimate badass, but it doesn't feel like Splinter Cell. The game isn't much of a challenge and even on the highest difficulty, the AI isn't all that capable.

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  • I was really hoping the guys behind Conviction would use the basic tools they hyped up in the marketing to develop some interesting set pieces. Don't get me wrong, I'm really keen to play the game asap but...

    Example: Take the Last Known Position and extend it in later levels, where Sam would have to deal with Third Echelon agents. Imagine getting detected by them for the first time. You think "Oh that's okay, I can use LKP to flank-" But no dice. Multiple LKP silhouettes pop up; the 3E agents are systematically searching the room you're in with proper cover and movement techniques, and are prepared to respond to Sam's potential avenues of escape.

    But no.

    Someone hire me to put the substance behind the marketers' dribble.