F.E.A.R. 3 Announced, Horror Director John Carpenter Drafted for Cinematics

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Monolith's horror shooter series F.E.A.R. will return this fall in F.E.A.R. 3, publisher Warner Bros. has announced, handled by Fracture and F.E.A.R. console port developer Day 1 Studios.

F.E.A.R.'s silent protagonist Point Man will return as the star, though his brother Paxton Fettel will also be playable in the shooter's "divergent co-op" mode, where each have "distinctly different abilities affecting their own play as well as the experience of their co-op partner."

The Thing and Escape from New York director John Carpenter has been brought onboard to provide "his expertise in crafting the in-game cinematics" while 30 Days of Night writer Steve Niles has co-written the script with Day 1.

"After working closely with Monolith, Day 1 is honored to bring the next iteration of the F.E.A.R. franchise to gamers with key elements of the past games yet providing fresh combat and horror experiences in F.E.A.R. 3," said Day 1 founder Denny Thorley in the announcement. "Players can look forward to new features such as divergent co-op, an evolved cover system, and more scares in F.E.A.R. 3."

F.E.A.R. 3--thankfully not F.3.A.R.--is due out on PC, Xbox 360 and PlayStation 3 this fall.

From The Chatty
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    April 8, 2010 8:47 AM

    [deleted]

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      April 8, 2010 10:17 AM

      By the sounds of it, you may have been one of very few who enjoyed it. It seems like most people really loved FEAR 1 but not the consolized sequel. :(

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      April 8, 2010 11:13 AM

      The first FEAR was definitely the best. I did like FEAR 2 as well but admittedly I would agree that it did feel consolized. The gunfights in FEAR were epic. If not for the wonderful atmosphere FEAR 2 would have felt rather generic imo. Cco-op sounds awesome for FEAR 3.. hope it's good!

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        April 8, 2010 11:43 AM

        I agree that the second one wasn't as good, but once you got past that I still thought it was a better than average shooter, especially with the clever "Half-Life-style" level design that most developers don't bother with.

        I think part of the problem was they listened to the complaints about the first one the wrong way. A lot of people said the small environments were boring, but that's why the firefights were so exciting. It's hard to make an interesting, tactical fight when a lot of it is in wide open spaces.

        Not sure that I'm excited about the third one if a different developer is behind it, though.

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          April 8, 2010 12:27 PM

          Good points. Yes I think the biggest complaint with FEAR 1 was office space after office space. I didn't mind the small room style of game it was. It did make for some absolutely epic gunfights. I also agree that it's hard to feel excited about a project the original team is no longer involved with. Kind of like the expansion packs.

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      April 8, 2010 12:59 PM

      The first one was amazing, good visuals, incredible sound, a story that was actually worth following. The second contained shittier sound, visuals seemed to of been kept well, but the story and some of the levels where just blah.

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