First Modern Warfare 2 DLC Pack Sales Are Stimulating
by Jeff Mattas, Apr 07, 2010 4:20pm PDT[Update: 8:54 PM CST - BL] Activision has clarified that this DLC has broken the Xbox Live Marketplace record for most downloads within the first 24 hours and most downloads within the first week of release.
[Original Story] Microsoft has reported that the recently released 'Stimulus Package' downloadable map pack for Infinity Ward's record-selling Modern Warfare 2, has broken a "new record" on Xbox LIVE.
Despite some technical issues when the map pack was released, more than one million gamers downloaded the pack within the first twenty-four hours of release, with an additional 1.5 million gamers making the purchase within the first week. Impressive numbers, to be sure; however, when you consider Microsoft's report that Call of Duty: Modern Warfare 2 players have cumulatively clocked in over 1.75 billion hours of game time since the game's November 2009 release, it kind of puts things in perspective.
Back when the 'Stimulus Package' was first announced, some doubted that it would be successful based on the higher price-point ($15) and the fact that two of the pack's five maps were just updated renditions of multiplayer maps from the original Modern Warfare. These sales numbers will likely silence the doubters, and could set an interesting precedent for the pricing of future downloadable content for triple-A titles. Highly-successful competitive multiplayer first-person shooters seem to be a natural "sweet-spot" for successful DLC sales, given the general dedication of the core audience.
Activision calls the DLC "record-breaking," though it's not entirely clear if they're asserting that the 'Stimulus Package' achieved an unmatched number of downloads, an unmatched profit margin, the most downloads in a two-week period, or something else altogether. We've reached out to Activision for clarification on the issue.
The Modern Warfare 2 'Stimulus Pack' is currently only available via Xbox LIVE, though PlayStation 3 and PC versions are still forthcoming.
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Comments
To recap: 2.5 million of you are totally okay with a $15 map pack so, if this happens again, we aren't going to be there to kiss the boo-boo if it's suddenly $20. Just so we're on the same page.
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You're all such a bunch of whiners that it disgusts me.
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This is some stupid s@*&!
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Kotick must be ecstatic.
COD8 will be a big smelly dog turd in a box. And it will sell 30 million units in xbox & ps3 combined.
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That should be the title of the article.
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Seriously, if you don't like the value, don't pay for it. Yes, it's a shame the industry has come to bumming change like this instead of maintaining customer loyalty with free post-launch content (or fuck, post-launch support in IW's case), but I don't think those days are ever coming back. Publishers are just too damn good at monetizing everything. Ten years ago they didn't know what they had on their hands, and there wasn't an infrastructure in place for processing payments and distributing content. Now making money on DLC is easier than panhandling on a street corner.
This is hardly the worst offender out there. You could easily get 10-20 hours out of this content if you were dedicated to MW2. But what about Bioware's latest ME2 DLC? $7 for an hour of gameplay? Now that's a ripoff.
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You may be #1 in sales but you still aren't the best first person multi-player shooter.
(how does this shit even happen)
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wasn't it like 20 million people total bought the game... so maybe 6 million of them are 360 users and only 1.5 million have bought it... thats 25%... 3 out of 4 said, "fuck your over pricing.".... LOL
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Or, from another viewpoint, "The prevalence of de facto mandatory DLC in multiplayer first person shooters may result in the end of free expansion content in the subgenre."
There are always going to be the apologists saying, "You don't HAVE to buy it if you don't want to," but to that, I say "Try starting Modern Warfare 2 on a console without the DLC in August 2010".
Mods, sort of, were traditionally seen in PC multiplayer as a way to extend the life of a product, but... if you can SELL them that content, and it's first-party developed instead... and that's sort of the tinfoil-hatty version, but it's probably kind of true. -- Jake Rodkin, Idle Thumbs 48, 5 minutes, 53 seconds
And again, IW has not announced the price of the PC DLC (Robert Bowling's Twitter feed, the official community management source for Modern Warfare 2, specifically says "I don't know; announcement coming soon" on an April 6th tweet), but I don't think it's going to be free.
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And since MW2 is authenticated via Steamworks, that locks in MW2 PC players into an infrastructure where they may be forced to pay for the PC version of the DLC pack. The "free multiplayer trial" this weekend may be an attempt to placate pending outrage at the announcement that the DLC will not be free (if it isn't free; there's been no announcement from IW yet).
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'till i find it cheap
Hearing of cheaters, aimbots, and many bugs still not being fixed, to me, is not AAA-Title.
It's embarrassing and laughable.
To top it off, charing this much for a few maps while not resolving the current issues upsets me.
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