When I started working there two years ago, my goal was to make DeathSpank the most awesome game ever made and have it win a Nobel Prize and the early word out of Stockholm is that DeathSpank is neck-in-neck with some string theory dweeb (eleven dimensions my ass).
As DeathSpank ends the creative and production phases and start down that long and winding road of certification and testing of the XBox and PS3 and [REDACTED] versions, it's looking quite amazing and is damn funny. So, to quote my childhood hero George W. Bush: Mission Accomplished.
Gilbert initially joined Hothead in May 2007 to work on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, its now-cancelled episodic RPG series based upon the webcomic Penny Arcade. DeathSpank was announced in January 2008, an action-RPG with traces of adventure games and a kick of Gilbert humour.
DeathSpank is slated for a PC, Xbox 360 and PlayStation 3 release in "2010ish." EA Partners recently announced it will publish the Xbox 360 and PS3 editions. It's somewhat curious that Gilbert makes no mention of the PC edition and refers instead only to a "[REDACTED]" platform, as a PC release was confirmed in September 2009.
As for what's next, Gilbert says that he plans to work with EA Partners and Hothead on publicising DeathSpank and "to blog more and try and remember my twitter password."