Report: BlazBlue: Continuum Shift Getting Improvements for Console Release

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A host of exciting changes could potentially be coming to the PlayStation 3 and Xbox 360 versions of Arc System Works' fighting game BlazBlue: Continuum Shift.

The updated version of the original game has been confirmed for a US console release this summer. GameStop is currently taking pre-orders for the game, which it says will be released on July 20, 2010 for $40.00. I've asked publisher Aksys Games about the validity of this date and price, but have not heard back at this time.

As noticed by fighting game fansite Shoryuken, Versuscity.net's translations of Japanese arcade magazine Arcadia suggest BB:CS console will be getting:

  • Story mode will be 1.5 or 2 times bigger than Calamity Trigger
  • The game will be patchable for character balance.
  • Continuum Shift is incorporating Street Fighter 4's Arcade Fight Request, which allows you to play through single player while waiting for an online opponent. But now you can turn this feature on during Training Mode and Arcade Mode.
  • Player rankings for 360 and PS3 were separate before, but now they will be CROSS-PLATFORM. Note you cannot play cross-platform, it's just the ranking of all the players.
  • Training Mode will be voiced by Rachel as she teaches you how to play the game.
The site also claims that the Japanese console port is 75% complete, which puts it on track for a summer release in Japan. Whether or not localization is occurring at the same time is anyone's guess.

If true, BB:CS should be a great update to the original. The ability to tweak balance in a patch is major for a fighting game, as future changes would not require another retail release. In addition, Street Fighter IV's Fight Request system was a great innovation and I would love to have it in BB:CS.

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From The Chatty
  • reply
    March 29, 2010 7:45 PM

    is a there challenge ala sf4 in this game? I want to check it out but I need something to hold my hand when learning a fighting game.

    • reply
      March 29, 2010 11:40 PM

      It's actually quite easy to pick up.

    • reply
      March 30, 2010 8:44 AM

      In my experience, SF4 is a LOT less complicated then Blazblue, I mean, if you look at gametypes and controls, yes, they are virtually the same. The difference is Characters in Blazblue have a LOT more combo potential and depth to them. Both good and bad, in my opinion.

      You could spend hours going over combos and setups for a character in Blazblue where as SF4 is pretty basic, most characters have only a few key setups and the real game is figuring out when your opponent might use said strategy. Blazblue is more about hitting first and getting a combo so big your opponent can't really recover.

      If you want a challenge, I'd definitely suggest Blazblue, and if you enjoy fighting games, Blazblue is fantastic, the characters are awesome and the system is superb. But if your 'new' to fighting games and don't consider yourself a seasoned player, i'd caution you that Blazblue will take you a LONG time to learn and master. Its complex.

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