Evening Reading: More Fighting Games are Good

By Brian Leahy, Mar 19, 2010 5:00pm PDT If this were next Friday, you'd be listening to Weekend Confirmed, the Shack's upcoming video game podcast starring Garnett Lee, myself, and Totally Rad Show's Jeff Cannata. More details on Monday.

Today, BlazBlue: Continuum Shift was confirmed for US console release. This is great news for fighting game fans. The original BlazBlue had a good number of balance issues and some of the systems weren't great. BB:CS is re-tooled and re-balanced along with new characters.

While we only have a summer 2010 release date to go by, this should be good for when the release hype from Super Street Fighter IV dies down. Too bad BlazBlue was bumped off of the event list at EVO2K10. Oh well.

I've got a pile of games to play this weekend: Final Fantasy XIII, Heavy Rain, Metro 2033, God of War III, StarCraft II, Dawn of War II: Chaos Rising, Supreme Commander 2, and Battlefield: Bad Company 2. What are you playing?

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Game of the Evening - Modifications:

Science & Industry (Half-Life): "The ability to research new weapons, equipment, and buffs was pretty ahead of its time when it first came out. It also had an ingenious take on the CTF model with you having to run over to your competitor's base, STEAL THE SCIENTISTS, and bring it back to your base. What does that mean ultimately? The more scientists = more money = faster/more research options. Hell yeah." (Telnik)

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  • http://www.gamasutra.com/view/news/27741/Analysis_Can_West_And_Zampella_Win.php

    Attorney Mona Ibrahim on the complaint filed by Jason West and Vincent Zampella against Activision.

    It may be that Activision truly is acting in bad faith and seeks to maintain complete control over the CoD intellectual property without further interference from Infinity Ward; the complaint alleges considerable wrong-doing on Activision's part, including "Orwellian" investigation tactics and cruel interrogation methods that caused significant emotional distress to employees at Infinity Ward.

    While we can't speak for the rest of Infinity Ward, West and Zampella seem to fear that they won't be compensated and were forced out without cause. If this is Activision’s method of handling even its top talent, every studio and studio executive under their control should take a look at their current contracts and review their termination clauses.

    But this goes for any employee of any studio anywhere. Employees and executives should negotiate hard to ensure that they’re paid for their past contributions irrespective of grounds for termination.