Power Gig Trailer Rocks Out with Barnyard Animals

How do you promote an upcoming guitar-controlled rhythm game when you're not ready to show actual gameplay? If you're Power Gig: Rise of the SixString developer Seven45, you go to Game Developers Conference 2010, film some people rocking out with the guit

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How do you promote an upcoming guitar-controlled rhythm game when you're not ready to show actual gameplay? If you're Power Gig: Rise of the SixString developer Seven45, you go to Game Developers Conference 2010, film some people rocking out with the guitar controller, throw in a mask and some bunny ears for good measure, and voila:

Coming to PlayStation 3 and Xbox 360 this fall, Power Gig uses a specialized six-string controller that doubles as an actual electric guitar, with the game sporting two methods of play: "traditional beat-matching," similar to other rhythm games, and "specific finger placement on the strings" based on actual chords and power chords.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    March 18, 2010 12:49 PM

    To their credit, it was the second time I passed the booth that I realized there wasn't a single shot of gameplay in sight. The window on the side of the booth was just EXACTLY placed so you couldn't see the TV. One more inch to the left and it'd have been different. (You can see someone just a few seconds into the video making the same discovery.)

    I also suspected the television might not have even been on. The biggest sign was that no one actually seemed to be playing: when their guitars could actually be heard (as opposed to the master track), each person I saw just riffed the song based on their own guitar skill, making no attempt to follow the master track with any degree of precision.

    Certainly provoked a fair degree of interest, though.

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