Supreme Commander 2 Xbox 360 Videos: Controls and Multiplayer Action

RTS games on consoles usually require unique control schemes to work. Gas Powered Games and Square-Enix's Supreme Commander 2 makes use of radial menus for the Xbox 360 version, which was released today. Here's a video showing off how the game h

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RTS games on consoles usually require unique control schemes to work. Gas Powered Games and Square-Enix's Supreme Commander 2 makes use of radial menus for the Xbox 360 version, which was released today.

Here's a video showing off how the game handles on a controller.

If you want even more SupCom 2 action, click through for a look at an entire multiplayer match, time-lapsed to highlight the action.

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From The Chatty
  • reply
    March 17, 2010 9:30 PM

    Controls have always been the downside to a stratagy game on consoles. Drastic is the only option when they attempt this. You would think they could use a trackball or something if Microsoft would let them, to accomplish this.

    • reply
      March 17, 2010 10:57 PM

      This is one area where Natal and the PS3 motion control might be able to excel at.

      • reply
        March 17, 2010 11:16 PM

        Probably not, since EVERY console developer ignored the fact a Wii can point and a PS3 supports a "mouse." And Natal, for pointing... Ehh, no. ;)

        But I'm with Bill32399. If only MS would support a freaking MOUSE, or even a trackball, and more importantly emphasized the importance to developers to not ignore these inputs, RTSs could be a reality on consoles, not this slowed down fluff.

      • reply
        March 20, 2010 7:44 AM

        I really want this for PS3 and supporting Move's pointer capability. If the precision is in fact as good as it is claimed to be, Move might finally be a good RTS controller on a console.

    • reply
      March 17, 2010 11:50 PM

      I dunno about you, but I really liked the 360 controls for C&C3, I was really good with those. I wish they had carried them over to Kane's Wrath.

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