Razer and Sixense Release 'Ultra-Precise Motion Controller' SDK and FPS Utility Library on Steam
by Jeff Mattas, Mar 09, 2010 5:30pm PSTA couple of new developer-centric tools facilitating the integration of the bluntly-named "Ultra-Precise Motion Controller" were released today via Steam, Valve Software's digital distribution service. Created by PC gaming peripheral-maker Razer and technology developer Sixense, the tools mark the latest endeavor born from the multi-year partnership between the three companies, which was announced back in January.
Revealed today at this year's Game Developers Conference in San Francisco, the "Ultra-Precise Motion Controller" Software Development Kit and the First-Person-Shooter Utility Library will reportedly enable developers to "effortlessly create a totally immersive gaming experience that takes advantage of a full six degrees of motion with ease," without requiring much knowledge of the controller's inner workings.
New games aren't the only candidates for enhancement, as the FPS Utility Library will also allow older games to be easily "updated" with support for the peripheral.
"With Valve's support," explained Sixense CTO, Jeff Bellinghausen, "we were able to fully integrate the SDK with our FPS Utility Library into Left 4 Dead 2 in less than two weeks." That said, it's unclear if this sort of time frame for motion-control integration is representative of the rule, or more of an exception.
Developers interested in downloading the SDK can do so from the "Tools" tab in the Steam interface. Pricing and availability for the controller itself have yet to be detailed.
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Gimme some more
Y'all niggas want the wild LAG?
Gimme some more
Yo Spliff where the LAG at?
Gimme some more...
There was a video of it somewhere and shit lagged as hell.
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http://www.razerzone.com/motionsensing/video.php
For slicing and dicing, it looks awesome, but for "pointing" the movement is stiff from what I can tell. I enjoy my Wii's controls -- Resident Evil 4 is great, but what I'd like is one of these new remotes in my left hand, but my mouse in my right hand.
I'll definitely buy one though. I'm just not convinced its tracking will ever be as precise and quick as my mouse.
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