Bodycount Details Arrive: 'An Orgy of Bullets'

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Fresh off yesterday's unintentional revelation of Bodycount--the latest from Black co-creator Stuart Black--publisher Codemasters has now officially announced the first-person shooter.

Said by the company to feature "an orgy of bullets and destruction," Bodycount is due out on PlayStation 3 and Xbox 360 in Q1 2011.

It's the first wholly-developed project out of Codemasters Studio Guildford, and is powered by Codemasters' internal EGO Game Technology--an evolution of the EGO Engine used by Operation Flashpoint: Dragon Rising, DiRT 2, and Race Driver: GRID.

As is increasingly common for first-person shooters these days, the game will feature cooperative and competitive multiplayer in addition to its single-player campaign.

The rest of the announcement was dedicated to descriptions of the violence found in Bodycount's "shreddable world," plus word that it is "set to reboot shooter gun play."

The remaining highlights--it doesn't get much better than "an orgy of bullets and description," if you ask me--are faithfully reproduced below:

"Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience," said Executive Producer Tom Gillo. "From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystalize that moment of pulling the trigger into an exhilarating sensory overload of action."

In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as 'Targets' on behalf of the 'Network'. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.

"We're all massive FPS fans," said Stuart Black, creative director on Bodycount, "and believe that there's room for a refresh of the shooter experience. If Race Driver: GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can't hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it's going to be a huge amount of fun."

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    March 9, 2010 8:31 AM

    If it wants to do its names justice it better have some gore and dismemberment ala Soldier of Fortune.

    • reply
      March 9, 2010 8:44 AM

      Unfortunately shreddable world prolly != shreddable "Targets". That is going to far up the realism scale for most developers who are using console crowd mentality. Shame really but I still am very interested how this pans out.

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