Evening Reading: GDC Week
Super Street Fighter IV fans: I'll be attending the SSFIV Fight Club at GDC tomorrow night. If you have any questions for Yoshinori Ono or anything you want me to test out in-game, let me know in the comments.
GG's this weekend on the Shack BFBC2 servers, most notably Chicago #69. Nerf mortars.
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if you get a bunch of lings and morph 5-6 into banelings in his nat or near his base, then push early (~5 minutes maybe?), it can be very hard to deal with for terran, especially if he hasn't scouted your nest. As P I'm not sure exactly, but I know that early zealot pressure can be pretty bothersome, especially if you're clever about taking out his wall.
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Yep, I guess I know what kiting means now, there's no chance for the Z to dance and while the Z isn't the best player, I mean the Zealots are just totally and utterly raped by the M's - there's literally nothing he could do except maybe 10 stalkers (but isn't the marauder a machine at taking down stalkers?)
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Ok well I'm beginning to understand why bindy.bindy or whatever his name is, is going insane on the Blizzard beta forums.
The Zealots simply can't catch the Marauders, the guy is a Toss player, fired up human and on his first game managed to fuck the Toss up hard by building 10M's and kiting them against the Z's - the Z's were fucked completely, I think they got 3 hits in, in total.-
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Here is the thread
http://forums.battle.net/thread.html?topicId=23425709348&sid=5000
Funny enough I heard the same thing about a week ago regarding terran.
FWIW I don't play enough to be in a position to really say, I'm not good enough or frequent enough.
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You always have to temper what they say with how they play.
A week ago protoss players were doing a lot of proxy-rax builds, which would kill the opponent before they could mount much of a resistance. Also, the default terran strats were reaper + cc kill, marine + medivac, or turtle + bc tech. Factories and marauders were considered completely useless.
Reapers were nerfed. Protoss gateways and chronoboost were nerfed. I think marauders were even buffed somewhat. -
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Nope.
We're not talking about direct counters or anything like that. The standard 2:1 marine:marauder build completely destroys all of protoss tier 1, unless you can expertly position and micro sentries to prevent the kite. It's completely ridiculous.
The three ways to beat it w/o a lot of micro is proxy-rush (kill 'em before it's a problem), fast-tech void rays for a fast CC bust, or turtle + fast-tech colossus. Arguing this is Blizzard's intention is kinda rough, because it pretty much gives terran a free win at most levels of play.-
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It's a beta, and we're still really early in it. There are going to be many, many significant shifts in power between the races from week to week. Either Blizzard will change things up with a patch, or people will discover builds and counters that nullify the OP unit.
People are still figuring out the game.-
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Just a straight and random dump of things that wouldn't surprise me...
- Warp Gates to Tier 2, stalker blink to tier 1.5 (effectively swapping them)
- Reduced cost of zealot speed upgrade
- Reduced cost of psi storm
- Phoenix buff
- Chronoboost either has a building cooldown (cannot recast on for X seconds), or proximity to nexus
- ...?
- Marauder speed debuff not effecting light bio units
- Ghost EMP single target, or swapped with the ghost lockdown ability for SC1
- ...?
- Nydus requiring creep
- Zerg static defenses made cheaper, or back to the "base unit -> upgrade" route
- ...?
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Here's a direct link to the youtube movie.
http://www.youtube.com/watch?v=lGNF1Jq7VgM
For the un-initiated the zealots up the top in the base are the counter to the marauders... lol
The guy who posted it is not happy!
Behold my amazing ability and micromanagement skills of
Pressing A
Left-Clicking on the ground behind my units
Right-Clicking on the same spot immediately afterwards
And repeating, ad nauseum, until a wad of Zealots (more expensive in cost to the Marines that are firing upon them) are reduced to utter uselessness thanks to the Marauder snare.
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Just destroyed a protoss. roach/zerg/baneling nydus in his base, after he tried warping a tiny army at my base. killed everything as it was warping in, hoped in the tube, workers raped.
he had a DT. why? I just burrowed my roaches, morphed the overlord, and boom. DTs seems like such a poor idea vs zerg, as its so quick to morph to overseer. -
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I reallllllllllllly would like consistent information on this, rather than rumours.
Being in makes it not so bad but I still remember how shit it was, at least if I knew "we only do waves in a batch, the accounts are all enabled at once" it'd make it easier
Not getting in to the second wave was harder than not getting in the first, big time.
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That doesn't seem entirely fair, they could burst through anywhere. Surely having to ooze creep first would be not only more logical but balance it a bit?
Then again, what do I know, maybe it is fair now? Sounds potentially abusable though.
I will say the following about SC2.
Chrono boost, Queen and the M.U.L.E are all cool additions to the game.
The nydus worm is a great idea
I really like Protoss's build and walk away mechanic
I like Terrans lift of mechanic.
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It takes something like 7.5 seconds to build on the regular speed people play on ("Faster") from when you first hear it, and when units unload out of it they unload sequentially not all at once giving you additional time before you're faced with a large army (though they do unload relatively quickly)
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Ridiculous builds in 2v2. Keep in mind it's lighthearted :)
http://www.teamliquid.net/staff/Chill/intrigueandchill.7z -
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Yeah, this (especially the "launch" part if you're not Australian) is the question. I can't find any information on when Blizzard started digital downloads for WoW:WotLK, but their press release (http://us.blizzard.com/en-us/company/press/pressreleases.html?081113 ) doesn't mention any availability on the Blizzard Store. Not a great sign.
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