Just Cause 2 PC Trailer Reveals PC-Only Effects, Demo Hits All Platforms Today
by Alice O'Connor, Mar 04, 2010 11:00am PSTAvalanche has released a new Just Cause 2 trailer showing off some of the swish graphical effects awaiting PC gamers--some exclusive to owners of Nvidia video cards.
In case you had forgotten, the thirty-five square mile demo of the stunt-happy open-world shooter was released today for Xbox 360 and PlayStation 3 and is likewise now available on PC via Steam. The full game hits North America on March 23.
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Comments
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Should read : Just Cause 2 get 3D Vision support
This is misleading, gamers are getting confused. It seems like ATI crew is not getting graphical effects like, shadder effects, ambient occlusion, etc or the water effects mentioned. This is not the case, both ATI and Nvidia get these effects.
The only thing Nvidia exclusive is the 3D Vision support which ATI does not have. You could also add to the article : Just Cuase 2 has exclusive ATI only features --> AKA it supports Eyefinity:
See --> http://ve3d.ign.com/articles/features/53469/Just-Cause-2-PC-Interview
Maybe a good idea to clear some of this up, its making Nvidia look bad when the have equal two techs exclusive in this game?
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It was amusing and all, but the gun damage was unsatisfying. I guess they can be upgraded, but it felt like I was shooting a guy in the face with a dozen bullets before he actually died.
The parachute mobility thing is neat. It does kinda fill up the screen though.
It's nice running around in a huge playground full of shit to blow up, but it seemed terribly lonely without someone else along for the ride. Co-op would've made this a definite buy for me; without that, it's more of a "wait for it to go on sale" kinda thing.
Overall it's a real missed opportunity.
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Why the fuck do you aim and turn faster when you move the mouse slower and aim and turn slower when you move the mouse faster? It's so fucking backwards and annoying that it's making the game nearly impossible to play.
It's probably not a coincidence that the 3 games I'm talking about are also console ports. Mass Effect 2, BFBC2, and now this one. Who the fuck is testing this shit on the PC? I'm really, really starting to get sick of this shit. It's like developers aren't even trying anymore when they can't get something so basic and fundamental like mouse input wrong.
Fuck! I am about to explode in frustration :(
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Sure, Batman can grapple like that, but its Batman! i.e. a comic book character. Here, its supposedly normal dude that ignores the laws of physics...
http://www.youtube.com/watch?v=I4U6T_BB1N8
At least thats what it seems like.
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btw. i love this game :)
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But for fuck's fucking sake, developers: would you people please get your face off of my screen? You wasted two minutes of my eyeball time showing me you instead of the *game* you are trying to sell me.
Are you for sale?
Are you *in* the game in some fashion, playable as skins on the character, or murderable with outlandish explosions?
If the answer to both questions is "no" then you may reasonably conclude that I do not need to see what you look like in order to be persuaded that your game might-- potentially-- be awesome.
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this may be a sign of things to come, get extra graphics if you have X company card.
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The PC version is absolutely not a port. This was a conscious decision early on and has meant that the PC version has been developed in parallel with the consoles as a project in its own right. We wanted to support and reward PC gamers who have stuck with the platform and upgraded their software and hardware to the latest specification.
The PC version is enhanced in the following ways…
- Enhanced DirectX10 and 10.1 render path
- Support for 32Bit and 64Bit Windows 7 and Vista
- Optimized for Dual and Quad Core Processors
- Certified for Nvidia 3D Vision (Not available on console)
- Support for Window and Full Screen modes
- Enhanced for SLi
- Enhanced for Crossfire
- Enhanced for multi-screen setup (Not available on console) Eyefinity
- Full Keyboard and Mouse support
- Xbox360 Controller Support
- Enhanced GPU Water effect for Nvidia Systems (Not available on console)
- Enhanced Bokeh filter for Nvidia Systems (Not available on console)
- Increased detail setting (Not available on console)
- Soft Shadows (Not available on console)
- Soft Particles (Not available on console)
- Point Specular (Not available on console)
- SSAO (Not available on console)
- Benchmark Mode (Not available on console)
- DLC support via Steamworks
- Achievements via Steamworks
- Auto patching via Steamworks
- Ability to chat to other gamers via Steamworks while playing
[Source] http://ve3d.ign.com/articles/features/53469/Just-Cause-2-PC-Interview
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Runs very well on my older quadcore (2.6ghz) with a 5770 and most settings on high/max.
And dear god is the game area massive. The area you are limited to is pretty big, theres enough to do and blow up, but if you climb to the top of the radio mas near the starting area you can see just how stupidly large the full game will be. Looks gorgeous, too, though haze is a bit annoying at night (not sure if that can be turned off).
It may turn out to be another crackdown, though. What little I saw of the story was wonky (the acting is pretty sub-par, to the point of wanting to mute the woman) but the bits you do get are probably just minor characters.
Attack choppers have dual miniguns that dont seem to overheat. Its like firing the blackhawk on full auto constantly in bf2, but more satisfying. Lots of fun just gunning down anything on a road.