Supreme Commander 2 Pre-Loading Begins on Steam

By Brian Leahy, Feb 25, 2010 5:30pm PST Valve have announced that Gas Powered Games and Square-Enix's Supreme Commander 2 is now available for pre-loading ahead of the strategy game's March 2, 2010 release date. A demo of the game was released on Steam yesterday along with confirmation that the game will utilize Steamworks for DRM.

Gas Powered Games have released two new trailers, showing off some more experimental units. First up, the Noah Unit Cannon:

Next, we have the Universal Colossus:

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  • I'm hoping they'll be 27 Experimental units like was originally reported. Doesn't seem like there is going to be that many based upon the tech tree I saw for the UEF in the demo, but who knows?

    Also, I'm really surprised by how much people are hating this game. To be honest, I thought the economy was the most annoying thing imaginable in the first Supcom and FA. You were screwed if you messed up just one little build order, and that really killed the fun for me. Also I never wanted to play online because the main strategy was: spam units, bomb base, spam units...5-10 minutes later you win/lose!

    The new economy isn't without it share of problems, but now armies actually have a purpose and need to be carefully coordinated as opposed to being rally-pointed to the enemy base.

    Personally I had far more fun with playing the SupCom2 demo than I did most of the times playing SupCom1 and FA.

    Just my viewpoint though. Maybe I'm in the "dumb noob" player category that everyone thinks the game is made for, but I consider the fun factor more important than an ideal design concept.

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    • Yes, there will be 27 "experimental" units, but they lump all the experimentals into that figure. That includes both the minor and major experimentals. The minor experimentals don't cost as much, nor are they as strong as the major experimental units.

      You can usually find some minor experimentals halfway up the tech tree in any given category, from what I have seen. The major ones are usually at the end. For example, in the second demo mission, the AC1000 minor experimental was around halfway up the air tech tree, while the flying fortress major experimental was at the end.