Quake Live Celebrates One Year Anniversary Fourteen Years After Original QTest
by Brian Leahy, Feb 24, 2010 6:00pm PSTIt was only a year ago that Quake Live, id Software's free-to-play, browser-based re-creation of Quake III Arena, was unleashed upon the Internet in the form of an open beta test. For the festivities, Quake Live will be running a "Year One Event" through March 9th. Gamers that play during the next two weeks will receive a special "Year One" emblem on his or her profile. A new map was also uploaded to celebrate.
Some statistics were released today detailing the growth of the game:
The number of people that registered when the QUAKE LIVE Beta opened far exceeded our wildest expectations. Over a quarter million players created accounts right after its launch and that was through word of mouth only! Since that time, players have spent over 8.9 million hours in over 60 million ranked matches, earning an impressive 8 million awards and 810 million frags.
However, the best way to celebrate might be with the QTest Alpha, which can be downloaded from FileShack. The multiplayer-only, pre-alpha test of the original Quake was made available fourteen years ago today. Good luck running it, though: "If you run this TEST from Win95, you MUST have a 16mb RAM system."
Review: Beat Hazard Ultra (iOS)
Tim Schafer expected $2000 on first day of Kickstarter funding
Trend Micro offers internet security for Vita
Super Stardust Delta launches with day-one DLC
Unreal 'Samaritan' demo requires ten times Xbox 360's processing power






Comments
But i am slow and my aim is broken. So i get spanked like i spanked noobs back in the days.
:(
Thread Truncated. Click to see all 4 replies.
sadly no more OSP in Quake Live! Rocket jumping ftw :)
Thread Truncated. Click to see all 10 replies.
Thread Truncated. Click to see all 2 replies.
Does anyone have a good way to run qtest under Windows XP Pro or...God forbid...Windows 7 64-bit? The quake.exe in qtest blows up pretty much immediately. I know there are good updated clients for Quake 1, but I'd like to actually play qtest.
With my old clan...
With the original DM2...
With the original "POP" sound when you run out of ammo...
:)
Aeradin (SigmundLoD])
Thread Truncated. Click to see all 7 replies.
*raises hand*
I remember bouncing between both games and wondering why people just couldn't enjoy both. Then I played low grav. CTF on Lava Giant and ended up a zombie soul for the UT army.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 7 replies.
When all around them are losing their heads and bowing to market pressure to release slow paced, realistic and low skilled games the creators of the pinnacle of the Deathmatch FPS continue to endeavour to bring Quake to the masses.
Quakeworld is still the greatest competitive FPS of all time, it's truly astonishing just how perfect the feel of that game still is today.
You can download a free installer from http://nquake.com/.
Quake will never die. As long as there is another person out there willing to 1v1 on dm2, another seven to 4v4 TDM or any number willing to frag it out in a FFA death pit I'll be there.
I was bored one night about a month or two ago after work and didn't want to hit the WoW treadmill anymore so went looking for something to play. Remembered Quake Live was available as I didn't want to reinstall any of the old quakes and figured why not. Made a acc up and started running around on one of the levels and went wait this looks familiar. Hit me that it was the one from the leaked apple tech demo or something before Q3 was even finished. Might be dated but still was the best Q engine before it went to all the crap shiny pixel crack of 4.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
Also Q3 was one of the first games I think to require a 3d accelerator and did not include a software rendering option. It had bezier patch curves to simulate smooth geometry. It also was one of the first games that I know of to include a shader script language that artists and designers could use to easily create new material FX. Some guy even wrote one that worked like cel shading.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 4 replies.
http://www.quake3world.com/forum/viewtopic.php?f=7&t=42388
Thread Truncated. Click to see all 3 replies.