Supreme Commander 2 Demo Arrives on Steam, Steamworks DRM Confirmed

By Brian Leahy, Feb 24, 2010 3:00pm PST

Supreme Commander 2, Chris Taylor's RTS follow-up to 2007's Supreme Commander, will be using Valve's Steamworks program for its DRM. All copies of Supreme Commander 2, digitally obtained or purchased in out-dated box form, will require an installation of Steam for validation.

Additionally, a demo of the title is now available for download through Steam ahead of the game's March 2, 2010 release date. Give it a try and if you like it go ahead and pre-order it on Steam. You'll save yourself $5. The Xbox 360 version is set to release on March 18, 2010.

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28 Threads* | 114 Comments

  • Incredibly disappointed.

    Some things I liked about it, such as the tech tree and excellent performence. However, they cut way too many corners and when playing Sup Com 2 beta.

    I felt like the experimentals were experimental in the sense of they were a prototype for something greater, but had yet to be scaled up to a true fear inducing, monolithic death machine. I miss the "old" experimentals, where they truly seemed cutting edge technology and monstrous works of art that having just one on the battlefield could completely change the tide of a battle. No more fear of knowing a mavor will be built, and having to focus all your forces on taking it down before it goes up, as it was a terribly effective game ender. A GC or monkeylord approaching your base, subcommanders to teleport into the backlines and tear apart the enemies economy...upgrading mass extractors, more units to choose from, much larger line of sight, a "fluid" economy, multiple engineers building a single structure, deficit spending without needing to have all the resources to build something at the same time, etc. It's ALL GONE! I can't say that I like the "Disney" colors either...I preferred the more gritty look of TA and Sup Com 1.

    I'm canceling my preorder. At least I know that Dawn of War 2: Chaos Rising is catered to PC gamers. I used to be a HUGE fan of Chris Taylor, but he's lost his edge, and I think that Square Enix may have had something to do with it as well, as we all know how much influence a publisher has on the devs. But regardless, CT used to be my "go to guy" if I wanted great RTS games that catered to my preferred gameplay style. Now his RTS games, or at least this one, is on par wtih, if not worse than his RPG games. I smell another Space Siege...lots of hype, utter disappointment. I'm really happy we got a demo to try it out first. Almost nobody does that anymore...