Command & Conquer 4 'Multiplayer' Trailer Explains Class-Swapping and Node-Holding
by Jeff Mattas, Feb 23, 2010 5:30pm PSTA new developer diary for Command and Conquer 4: Tiberian Twilight has come out of publisher Electronic Arts, in which some of the makers from developer EALA talk about the game's new take on multiplayer and co-operative play.
The development team talks about the real-time-strategy game's Domination mode, wherein players will need to capture and hold various control nodes across each map in order to accumulate points. Of course, reducing your enemies to chunks of scrap metal is also a perfectly acceptable point-gathering activity.
The game's new class-based system also encourages co-operating players to choose different (yet complimentary) suites of units for both co-operative and competitive multiplayer modes. Each player has the ability to "respawn" and switch to a different class at any time, which encourages players to try the different options and abilities of each selection, without locking them into a potentially regrettable decision. Mission objectives are unaffected by player class, though each selection of units will need to use different tactics in order to achieve the same goal.
Command & Conquer 4 comes out exclusively for the PC on March 16.
Blacklight: Retribution open beta begins Feb 27
Super Stardust Delta free with Vita 3G activation
Chronovolt announced for PS Vita
Ms. Splosion Man challenge to give away steaks
The Last of Us avoids regen health





Comments
Heroes (not that this game has them).... DULLLLLLLLL.
I wonder when the next great RTS will come out.
Thread Truncated. Click to see all 6 replies.
Thread Truncated. Click to see all 4 replies.
I never play RTS online with other people anyway; I just like to skirmish and play on the lan with my friends.
It doesnt even have a feel of action, the combats are monotone, and thats mostly because most units go get a coffe between every shot.
Thread Truncated. Click to see all 8 replies.
It looks like they're trying to do something different, somewhere between World in Conflict and Dawn of War 2, but still with a C&C style of unit combat.
That said a) I don't trust EALA's support of their rts games, whatsoever. They've had crap support for all of their releases.
and b) didn't they fire the whole fucking dev team?
Feels almost perverse to hype it up now.