Morning Discussion
by Alice O'Connor, Feb 23, 2010 5:00am PSTChris is jetting off to Mothership GameFly this morning to teach Brian the secret handshake, the Shackshake, leaving me in charge around here for a while.
To the Shackcave!
Killzone: Mercenary shoots onto Vita on September 10
Vita-exclusive FPS Killzone: Mercenary has a new release date: September 10th....
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Trion Worlds hit with more layoffs, Defiance team impacted
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Ratchet & Clank: Full Frontal Assault defending Vita next week
The Vita edition of Ratchet & Clank: Full Frontal Assault was supposed to launch...
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Game & Wario was originally going to be pre-installed on Wii U
Game & Wario wasn't always meant to be a standalone game. The upcoming Wii U game...
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The Last of Us digital download lets you start playing sooner
The Last of Us will give PS3 gamers a small taste of PS4's new accessibility...
1Chris is jetting off to Mothership GameFly this morning to teach Brian the secret handshake, the Shackshake, leaving me in charge around here for a while.
To the Shackcave!
NPR's Bob Siegel talks with Jeff Bakalar from CNet on what underlies that famous ESRB quip "Game Experience May Change During Online Play". Nothing we haven't covered here before, but it's new to Siegel and NPR, so they ran a story on it after their story on ESRB ratings and parents trying to control what games their kids play ( http://www.npr.org/templates/story/story.php?storyId=123971771 ).
Mr. BAKALAR: Unfortunately, the online experience is not always as benign and friendly as you might imagine. There's actually a lot of instances of homophobia, racism and misogynistic attitudes going on online. And unfortunately, it isn't as discussed as much as the actual game ratings themselves.
SIEGEL: You're not talking about what comes from the game. You're talking about what the players say as they are playing the game.
Mr. BAKALAR: Exactly, it's all about the actual online interaction of players in this virtual world.
SIEGEL: But it almost seems to me that what you're describing is an atmosphere that gives rise to, let's say the verbal equivalent of a bar fight without any physical risk. People start getting abusive and insulting in their disappointment of what's happened in the game. And on the other hand the person they're insulting could be 5,000 miles away.
Mr. BAKALAR: Exactly, I think, that's a great analogy. There's no physical consequence when you are sitting on a couch talking into a headset and the person that you could be offending or verbally assaulting could be thousands of miles away.
Thread Truncated. Click to see all 100 replies.
If that's the case, then aren't you really proposing regulation of the free actions taken by the majority of the playerbase?
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