Morning Discussion
by Alice O'Connor, Feb 23, 2010 5:00am PSTChris is jetting off to Mothership GameFly this morning to teach Brian the secret handshake, the Shackshake, leaving me in charge around here for a while.
To the Shackcave!
Indie dev to Microsoft: Be more like Sony on self-publishing
Various members of the indie gaming sector weigh in on yesterday's Xbox One reveal...
7
Call of Duty: Ghosts video compares graphics to Modern Warfare 3
Infinity Ward has been working on an all new engine for Call of Duty: Ghosts, and...
1
Backward compatability is 'backwards' strategy, says Microsoft
Microsoft's Don Mattrick says only 5% of customers play older games on their new...
76
Mortal Kombat 'Komplete' coming to PC
Mortal Kombat Komplete is coming to PC.
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Xbox One rumors: confirmations and open questions
Microsoft finally took the wraps off its next console today, the Xbox One. We take...
4Chris is jetting off to Mothership GameFly this morning to teach Brian the secret handshake, the Shackshake, leaving me in charge around here for a while.
To the Shackcave!
NPR's Bob Siegel talks with Jeff Bakalar from CNet on what underlies that famous ESRB quip "Game Experience May Change During Online Play". Nothing we haven't covered here before, but it's new to Siegel and NPR, so they ran a story on it after their story on ESRB ratings and parents trying to control what games their kids play ( http://www.npr.org/templates/story/story.php?storyId=123971771 ).
Mr. BAKALAR: Unfortunately, the online experience is not always as benign and friendly as you might imagine. There's actually a lot of instances of homophobia, racism and misogynistic attitudes going on online. And unfortunately, it isn't as discussed as much as the actual game ratings themselves.
SIEGEL: You're not talking about what comes from the game. You're talking about what the players say as they are playing the game.
Mr. BAKALAR: Exactly, it's all about the actual online interaction of players in this virtual world.
SIEGEL: But it almost seems to me that what you're describing is an atmosphere that gives rise to, let's say the verbal equivalent of a bar fight without any physical risk. People start getting abusive and insulting in their disappointment of what's happened in the game. And on the other hand the person they're insulting could be 5,000 miles away.
Mr. BAKALAR: Exactly, I think, that's a great analogy. There's no physical consequence when you are sitting on a couch talking into a headset and the person that you could be offending or verbally assaulting could be thousands of miles away.
Thread Truncated. Click to see all 100 replies.
In the job world I have lots of other jobs to apply to and that company will miss out on talent and likely fail/be sued. In the sports world there are other leagues that are more friendly and the leagues with no rules likely won't succeed in generating revenue. In gaming there's no punishment right now. I can say whatever I want because it's anonymous, there's no physical presence, and there's no punishment system besides a votekick. If I leave the server with obnoxious people I'm just as likely to find someone doing the same thing elsewhere. That's unpleasant and doesn't entice me to buy more games, much like the soccer league would make me stop playing soccer if the no rules league was the only option. There is no 'be nice' league for games where people get permanently removed for breaking accepted social norms. That's what these systems have a chance to solve by creating real repurcussions for ruining someone's fun purely to be an asshole.
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